Daily Times (Primos, PA)

New push in education is picking up STEAM

- By Stephanie Goforth and Andrew Kalahanis Times Guest Columnists Stephanie Goforth is the Arts and Humanities Conservato­ry manager and Andrew Kalahanis is the Director of Innovative Programs at Commonweal­th Charter Academy, a public cyber charter school w

Everyone from astronauts and lab researcher­s to video game designers and science teachers knows that exploring ways to solve problems and develop new products involves creativity, critical thinking and collaborat­ion. It’s one of the reasons that it’s important in public education to ensure that students study science and arts to prepare for careers of the future.

In fact, it’s part of the reason we are seeing a new approach taking hold with what’s called STEAM education. While many people are familiar with STEM education — science, technology, engineerin­g and math — STEAM adds the crucial element of the arts to the equation. Quite frankly, if schools teach a STEM curriculum without including the arts, their students are being shortchang­ed.

Students of all ages should be encouraged to participat­e in STEM and arts activities. At Commonweal­th Charter Academy, a public cyber charter school, we offer students hands-on activities, workshops, lectures from profession­als in the field, special events and jobshadow opportunit­ies in areas of their career interests. We strive to bring real-world experience to everything that we teach, including placing students at internship­s with businesses in their communitie­s. It allows our learners to build an appreciati­on of why they’re studying the subjects they’re studying and gain an idea of the multitude of career options available.

That’s important because the real world combines elements of a STEAM education every day. Photograph­ers need an understand­ing of geometry, physics and lighting to turn their creative ideas into artwork. Computer programmer­s need to imagine and solve roadblocks before they occur. Our students learn to integrate technology, science, the humanities and the arts.

Here are just two recent examples: At one of our art conservato­ry events, students created stop motion animation videos by calculatin­g time for the placement of the characters and sets that they constructe­d, before using digital equipment to capture and edit their short animated movies. Meanwhile, one of our STEM workshops enabled students to design a 3-D-printed prosthetic for a dad who had lost his fingertip. That task alone called for creativity, drawing and communicat­ions skills, and knowledge of anatomy, physics and computers.

By combining the arts with science, technology, engineerin­g and math, we are teaching learners to embrace the risks and rigors of problem solving, treat collaborat­ion as a necessary ingredient for success, view every experience as a chance for creative exploratio­n and realize education is a lifelong endeavor.

Young people who follow that course will be tomorrow’s leaders in whichever fields they pursue.

“Quite frankly, if schools teach a STEM curriculum without including the arts, their students are being shortchang­ed.” — Stephanie Goforth and Andrew Kalahanis

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