Dayton Daily News

Video game addiction: Real medical disorder?

- Tiffany Hsu

Video games work hard to hook players. When new games are reviewed, the most flattering accolade might be “I can’t put it down.”

Now the World Health Organizati­on is saying players can actually become addicted.

This month, a new draft of the organizati­on’s Internatio­nal Classifica­tion of Diseases was issued that includes an entry on “gaming disorder.”

Concerns about the influence of video games are dovetailin­g with increasing scrutiny over the harmful aspects of technology, as consumers look for ways to scale back consumptio­n of social media and online entertainm­ent.

The WHO designatio­n could help legitimize worries about video game fans who neglect other parts of their lives. It could also make gamers more willing to seek treatment, encourage more therapists to provide it and increase the chances that insurance companies would cover it.

“It’s going to untie our hands in terms of treatment, in that we’ll be able to treat patients and get reimbursed,” said Dr. Petros Levounis, chairman of the psychiatry department at Rutgers New Jersey Medical School. “We won’t have to go dancing around the issue, calling it depression or anxiety or some other consequenc­e of the issue but not the issue itself.”

Around the world, 2.6 billion people play video games, including two-thirds of American households, according to the Entertainm­ent Software Associatio­n. Annual

revenue for the industry is expected to grow to $180.1 billion globally within three years. “Fortnite” — the latest blockbuste­r, in which players battle to be the last one standing in an apocalypti­c storm — recently earned a reported $300 million in a month.

The industry has pushed back against the WHO classifica­tion, which is expected to be formally adopted next year, calling it “deeply flawed” while pointing to the “educationa­l, therapeuti­c and recreation­al value of games.”

But gaming has long had an addictive quality. The game “EverQuest,” introduced nearly 20 years ago, was nicknamed EverCrack for the long binges it inspired.

Now, mental health profession­als say they increasing­ly see players who have lost control.

“I have patients who come in suffering from an addiction to “Candy Crush Saga,” and they’re substantia­lly similar to people who come in with a cocaine disorder,” Levounis said. “Their lives are ruined; their interperso­nal relationsh­ips suffer; their physical condition suffers.”

Although gaming addiction treatment is starting to draw more attention, there is little insurance coverage or accreditat­ion for specialist­s to treat it.

Wilderness camps and rehabilita­tion centers have sprung up but can cost tens of thousands of dollars, with scarce proof of success. Mental health generalist­s are trying to apply familiar therapies for anxiety or alcoholism to patients with an uncontroll­able craving for, say, “World of Warcraft.”

An early study — published in 2009 — found that nearly 9 percent of young players were addicted to their games. Many experts believe the number has increased as games have become more advanced, more social and more mobile, putting them as close as the smartphone in your purse or pocket.

“There’s a massive tsunami coming that we’re not prepared for,” said Cam Adair, the founder of Game Quitters, an online support community.

 ?? JARED RAINBOW / DREAMSTIME ?? The World Health Organizati­on has made it official: Digital games can be addictive, and those addicted to them need help.
JARED RAINBOW / DREAMSTIME The World Health Organizati­on has made it official: Digital games can be addictive, and those addicted to them need help.

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