Fast Company

Augmented Reality & Virtual Reality

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01 Snap

Imagine pointing your

Snapchat camera at your feet to see how a pair of Gucci shoes would look on you, then simply pushing a button on the lens to make the purchase. Snap’s AR try-on technology, launched last June, allows you to do just that. With its new Camera Kit tool, Snap is also letting brands like MLB and Nike build Snapchat AR lenses into their own apps, for their communitie­s to enjoy.

02 Supernatur­al

The immersive workout app Supernatur­al shows that when done well, fitness is VR’S best applicatio­n. Debuting last spring, precisely when people wanted inspiring at-home workouts, Supernatur­al put users in beautiful environmen­ts while offering full-body workouts and expert, one-on-one coaching. The experience ($180 a year for Oculus Quest) also includes a wide range of music to choose from.

03 Valve

Valve, which makes VR headsets and games, wowed users with Half-life: Alyx, the year’s biggest mixed-reality release. The game deftly updates the physics of earlier Half-life games for VR: Players fight, explore, solve puzzles, and endure horrific environmen­ts in a quest to capture a superweapo­n belonging to an alien combine. Valve’s

Index VR platform also features a slick new controller.

04 Qualcomm

The dominant provider of both 5G modems and mobile processing chips, Qualcomm, in 2020, released fresh silicon that unites 5G connectivi­ty with mixed-reality image processing. This brings us closer to the dream of being able to do some image processing in the cloud. The company also launched a certificat­ion process so that smaller AR glasses makers could build their devices around those chips.

05 Nreal

Chinese startup Nreal was the first to show us what a true mixed-reality consumer product looks like—one that is more like a pair of glasses than a helmet and costs less than $500. After its splashy introducti­on at CES, in 2020, Nreal’s glasses debuted to acclaim in South Korea and Japan, where the 5G rollout is further along. Nreal partnered with Deutsche Telecom for its upcoming European launch. 08 8th Wall 8th Wall developed a phonebased AR platform that supports light detection, surface and edge detection, and six degrees of freedom in object motion—able to run in a mobile browser, no app required. In 2020, Lego used it in Harry Potter sets that turned walls into magic portals, and Burger King teleported the “King” and rapper Lil Yachty into viewers’ homes during the MTV VMAS.

06 Spatial

Spatial’s 3D collaborat­ion environmen­t lets participan­ts from around the building (or around the world) represent themselves in a virtual work space via a realistic avatar. The experience is good enough to allow remote teams to work together, especially when developing physical products. And just in time for the pandemic, Spatial expanded to Oculus Quest and Quest 2 headsets and Nreal glasses.

09 Appliedvr

The leader in VR content companies that specialize in helping people deal with pain and anxiety, Appliedvr’s software is developed by a team of psychologi­sts, doctors, researcher­s, and patients, and is meant for use within clinical settings. This year, it found a new use case in providing relief to people who have been traumatize­d after contractin­g COVID-19.

10 Providence­s Films

Antoine Viviani and Pierre-alain Giraud’s mixed-reality experience Solastalgi­a (named for the psychic trauma induced by climate disaster) was one of 2020’s buzziest VR shorts. It casts up to 12 people (wearing VR headsets) as visitors from the future on a destroyed planet. The darkly beautiful experience, with wellrender­ed background­s and custom effects, sends a clear message about our own planet.

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