Houston Chronicle Sunday

Job market mystery: Where are the men?

- By Jim Puzzangher­a

WASHINGTON — As the recovery from the Great Recession continues, job growth is solid and the labor force is growing at close to its fastest pace since 2000 because more unemployed workers are coming off the sidelines.

Still, the percentage of working-age Americans in the labor force remains stuck near its lowest level since the late 1970s. Although retiring baby boomers are the main reason, there’s another troubling factor that experts predict won’t be solved by stronger economic growth.

Too many men in their prime don’t have jobs and aren’t even looking. Ex- perts trying to figure out the reasons are probing the roles of criminal background checks, painkiller­s and even video games.

In all, about 7 million men ages 25 to 54 are neither employed nor “available for work,” putting them outside the labor force. Their growing numbers worry and puzzle economists.

A little more than half of the men reported they were ill or disabled, according to the Bureau of Labor Statistics. Fourteen percent are going to school. And about 20 percent said they were retired or handling home responsibi­lities.

Economists said increased globalizat­ion and the decline in factory jobs has played a major role in pushing prime-age men, particular­ly those with less education, out of the workforce. But that doesn’t explain why the problem is worse in the U.S. than in most other economical­ly advanced nations.

Researcher­s have pointed to some other potential explanatio­ns. Prime-age American men outside the labor force are spending more time playing video games, making leisure time more enjoyable. About half are in so much pain from physical maladies that they take daily medication for it, making holding a job difficult.

And in a problem drawing more attention from economists, the nation’s high incarcerat­ion rate has left many men with felony conviction­s that raise red flags during employer background checks.

While the reasons may be up for debate, having so many men failing to contribute has troubling implicatio­ns for the economy.

“It is certainly near the center of so much that is sad and wrong about the way our society and our economy are performing today,” said Nicholas Eberstadt, a scholar at the American Enterprise Institute think tank.

The percentage of prime-age men in the U.S. workforce — those with jobs or actively looking — peaked at 97.9 percent in 1954. But since the mid1960s, the labor force par- ticipation rate for those men has steadily declined.

The rate bottomed out at 88 percent in 2014 and has been hovering near there ever since. The figure was 88.6 percent in October.

The labor force participat­ion rate for women rose sharply from the mid1960s through the 1980s as it became more socially acceptable for them to work. But the rate for women has fallen off in recent years, too, to 56.8 percent in October.

Research this year by Princeton economist Mark Aguiar pointed to the lure of video games for men.

Such games have become more elaborate, while online gaming has expanded the universe of people to play against.

Men ages 21 to 30 who were not in the workforce reported spending an average of 6.7 hours a week playing video games from 2012 to 2015, compared with just 3.6 hours from 2000 to 2007. The figures are higher for men in that age group with less than a college education.

Erik Hurst, a University of Chicago economist, found that those men spent an average of two hours a day on video games in 2014, with 10 percent of them reporting playing for six hours a day.

“The life of these nonworking, lower-skilled young men looks like what my son wishes his life was like now: not in school, not at work, and lots of video games,” Hurst wrote.

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