Houston Chronicle

Activision Blizzard launches movie and TV studio

- By David Pierson and Paresh Dave |

LOS ANGELES - Hollywood is gaining a new player, or maybe millions of them. Video game giant Activision Blizzard Inc. on Friday announced the creation of its own movie and television studio to bring hit titles such as “Call of Duty” and “Skylanders” to screens big and small.

The company, based outside Los Angeles, in Santa Monica, and with revenue of $4.9 billion over the last year, is the world’s fifth-largest video game maker by sales. The TV and movie studio announceme­nt comes amid an ambitious expansion drive that also includes mobile games and spectator-based video game contests known as eSports.

With the studio, Activision Blizzard is looking to deploy its deep trove of characters and plots into new mediums — a big and expensive bet that enough of its 150 million players will passively watch scripted shows featuring its video game characters, while drawing new audiences.

“The franchises that Activision Blizzard has cultivated have drawn the largest, most compelling fan bases in the world,” Nick van Dyk, a former Disney executive tapped to co-head the new Activision Blizzard Studios, said on the eve of the studio’s launch. “The thirst for engaging with their characters and universe has been great, but has only been minimally addressed.”

The studio push is just one of several initiative­s being highlighte­d at the company’s Blizzcon fan festival being held Friday and Saturday at the Anaheim Convention Center. Activision Blizzard also is launching a media networks division to concentrat­e on eSports. In addition, it’s making a bigger push into the consumer products business. But the studio is perhaps the riskiest, given previous flops in the industry.

Activision Blizzard is counting on its understand­ing of its fan base, expanding distributi­on options and leveraging partnershi­ps to make the business work.

“Film and TV — they are not simply stand-alone, profitable businesses, but they also amplify and extend the tremendous success of our core business,” Van Dyk told analysts and media Friday morning.

For its first production, Activision Blizzard will release an animated TV series called “Skylanders Academy,” based on “Skylanders,” a popular game franchise with a toy tie-in that has generated $3 billion for the company, including the sale of 250 million toys.

The animated series will feature the voices of actors Justin Long (“Alvin and the Chipmunks,”), Ashley Tisdale (“Phineas and Ferb”), Jonathan Banks (“Breaking Bad”) and Norm Macdonald of “Saturday Night Live” fame.

Next up, the company said: movies based on “Call of Duty,” a long-establishe­d military first-person shooter series that has been played by 100 million people. The first film could arrive as early as 2018.

For Activision Blizzard, film and TV are a natural product extension, especially as channels and platforms for TV watching proliferat­e.

“As games evolve into true cross-screen and transmedia franchises, we will see more movie and TV-type content appear that are directly or indirectly linked to games,” said Peter Warman, cofounder and chief executive of video game market research firm Newzoo. “The biggest drivers behind this are consumers themselves that stream live game content and create videos or even animation series that are fun to watch.”

“The fan bases that Activision Blizzard has cultivated have drawn the largest, most compelling fan bases in the world. The thirst for engaging with their characters and universe has been great, but has only been minimally addressed.”

Nick van Dyk Former Disney executive tapped to co-head the new Activision Blizzard Studios

That said, Warman remains cautious. Activision Blizzard announced Monday a staggering $5.9 billion deal to buy mobile gamemaker King Digital Entertainm­ent, famous for its “Candy Crush” series, and starting a movie studio at the same time could prove too much to swallow.

Management needs “all their talent and focus on making the acquisitio­n of King work,” Warman said. “Being based close to Hollywood, I understand that it could sound tempting, but big investment­s should have an impact on a global scale, and I am not sure if making movies would do that for them.”

Bobby Kotick, Activision Blizzard’s chief executive, is no stranger to Hollywood. He’s friends with Dreamworks Animation Chief Executive Jeffrey Katzenberg and even earned a cameo in the 2011 movie “Moneyball” playing Stephen Schott, the former co-owner of the Oakland Athletics.

Observers say the recent moves by the company underscore­s Kotick’s ambitions to be a power player in entertainm­ent.

“Bobby Kotick wants to be a media mogul,” said Michael Pachter, an analyst at Wedbush Securities. “To be a media mogul, you need an entertainm­ent business, not just a video game business.”

Getting into film and TV is fraught with risk. Only a handful of video game franchises have successful­ly translated onto the big screen - namely “Lara Croft: Tomb Raider,” “Prince of Persia” and “Resident Evil.”

Then there are the flops: “House of the Dead,” “Silent Hill: Revelation 3D,” “Hitman: Agent 47,” “Doom,” “Max Payne,” and 1993’s “Super Mario Bros.,” which starred Bob Hoskins.

“The truth is results are mixed for video game movie titles, which is a euphemism that they suck,” Pachter said. “The game business doesn’t tell immersive stories very well.”

There are exceptions, Pachter said, such as “The Last of Us,” an action adventure game developed by the Sony-owned Naughty Dog studio, which places a premium on storylines and character developmen­t.

That may matter less and less now that the appetite for video game content has become so large that it can support a digital television platform such as Twitch. The Amazon-owned site boasts 100 million monthly unique viewers to watch other people play games in real time.

Activision Blizzard isn’t the first game developer to try to break into the entertainm­ent studio business. Microsoft launched Xbox Entertainm­ent Studios in 2012 before shutting it down less than two years later after failing to gain traction.

French game maker Ubisoft also operates a movie studio and will release a film next year based on its popular title “Assassin’s Creed.”

Activision Blizzard Studios co-head Van Dyk said he joined Activision Blizzard because video games had become a major “phenomenon” in the broader entertainm­ent business.

By his count, the more than 14 billion hours that people spent playing or watching Activision Blizzard games over the last year equaled the hours of movie-viewing in theaters worldwide over the same period.

Van Dyk’s role at Disney had him involved in the acquisitio­ns of Marvel and Lucasfilm as the entertainm­ent powerhouse built a stockpile of intellectu­al property that could turn into all forms of media.

He described seeing a similar opportunit­y at Activision Blizzard, which is picking up even more games and an additional 475 million players through its pending acquisitio­n of King. Together, they’ll have 547 million players and 13 game franchises.

“It’s an inexhausti­ble number of storylines, characters and universes, and every bit as rich as Disney’s,” he said. “Every studio clamors for these hugely impassione­d fan bases and not many have it.”

 ??  ?? Activision also wants to bring the super-popular gaming series “Call of Duty” to the big screen
Activision also wants to bring the super-popular gaming series “Call of Duty” to the big screen
 ?? Activision ?? Activision Blizzard’s first project is an animated TV series based on the popular “Skylanders” franchise.
Activision Activision Blizzard’s first project is an animated TV series based on the popular “Skylanders” franchise.
 ??  ??
 ?? Xxxxxx / Houston Chronicle ?? Only a few game-to-film movies have been successful, including “Resident Evil,” above, and “Lara Croft: Tomb Raider.”
Xxxxxx / Houston Chronicle Only a few game-to-film movies have been successful, including “Resident Evil,” above, and “Lara Croft: Tomb Raider.”
 ?? Activision ??
Activision
 ??  ??

Newspapers in English

Newspapers from United States