Houston Chronicle

Wii U goes to battle with ‘Star Fox’ games.

- By Todd Martens |

Nintendo’s best releases are typically highly polished, moderately zany and, if not downright accessible to a mass audience, at least approachab­le. They are not just games but showcase titles, works specifical­ly designed to demonstrat­e the flexibilit­y of Nintendo’s hardware.

Its latest, Wii U’s “Star Fox Zero,” almost fits the profile.

The game, equally influenced by highenergy cartoon serials and “Star Wars,” is unique, to say the least. But playable? That’s more debatable.

“Star Fox” aggressive­ly makes use of the television screen and the Wii U’s tablet-like controller, the GamePad. This requires players to navigate between two distinct points of view. The tablet screen captures an in-flight cockpit view. The television focuses on a grander, more distant view of the action.

Consider “Star Fox” a juggling act: Look up. Look down. Look up again really quick. Now down!

Then prepare to be confused. Wait, is that the front of the spaceship, or has it been turned around? Or maybe just pick a screen and hope for the best? Nope. The spacecraft just ran into an opposing vessel. Destructio­n. Start over.

Even in this age of short attention spans and incessant smartphone notificati­ons, “Star Fox” takes hyper-connectivi­ty to near-dizzying heights.

It’s unfortunat­e because up until this week’s release of “Star Fox,” it had been relatively quiet on the Nintendo Wii U front this year. Most of the news surroundin­g the company has centered on goofy mobile diversion “Miitomo” or expansive 3DS roleplayin­g game “Fire Emblem Awakening.”

What’s a devotee of the Wii U’s dualscreen experience to do? Probably enjoy the catalog, which, on a whole, centers on rather unique experience­s and deserves much better than the Wii U’s numbers. Since its release in 2012, the console has sold shy of 13 million units, a fraction of the more than 101 million copies sold of its predecesso­r, the Wii.

Wii U fans know end times are near. Nintendo hasn’t been shy in revealing that the company has a follow-up console — tentativel­y dubbed the NX — in the works, which is why the Wii U’s days are largely considered numbered.

“Star Fox” was meant to show the Wii U still had some life left. Instead, it illustrate­s what a strange four years it’s been for the console, one that’s been equally odd, exciting and confoundin­g. For every “Splatoon,” a game that makes light but efficient use of the GamePad by putting an interactiv­e map in the player’s hands, there’s been a “Donkey Kong Tropical Freeze,” a colorfully riotous game that essentiall­y entirely ignores the GamePad, calling into question its very need.

Personally, my favorite use of the GamePad is as a mini Wii U, allowing me to bring games from room to room and play on a little hand-held screen wherever I want in my apartment rather than be confined to the couch. What the Wii U has lacked in technologi­cal horsepower it has made up for with versatilit­y.

“Star Fox,” however, is something of a chore to play. No matter where I look, it feels as if I should be looking somewhere else. Though the plot doesn’t really deviate from save-the-universe space battles, it’s often unclear what’s going on. The assured Fox McCloud and his anthropomo­rphic animal pals keep the tone light, but just when I feel I’ve gotten the hang of one vehicle, the game tosses me into another.

Some may view that sort of coordinati­on mastery as all part of the challenge, but when I succeeded at “Star Fox Zero,” it was more dumb luck than skill.

And still, I find it slightly alluring and keep returning to the title for short play sessions, as so rarely does a game feel almost entirely like an experiment. It’s not a wholly successful one, but so few Wii U games are as closely tethered to the GamePad that I want desperatel­y for it to work.

Alas, maybe the idea of home video game console with a tablet as a controller has fewer applicatio­ns than Nintendo once thought. Or, perhaps more accurately, two screens, rather than delivering twice the action, just have a more limited playing field with which to dazzle.

The few moments when everything clicked, when GamePad and television were in joyous space battle harmony, “Star Fox” felt freeing. Welcome to the chaos of high-speed spacefligh­t, it seemed to say, only the emphasis is too often on the discord between two screens. But not all is lost. A low-cost “Star Fox” spinoff game, “Star Fox Guard,” for instance, is a blast to play. Like some of the best Wii U games, be it “Nintendo Land” or “Mario Kart 8” or “Super Smash Bros. Wii U,” “Star Fox Guard” encourages co-op play in the same room. Forget online gaming. “Star Fox Guard,” which can be had as a $14.99 download, works best if friends are together and yelling franticall­y at what’s happening on the television screen.

I may love “Star Fox” for the simple fact that it has led to “Star Fox Guard,” which is alternatel­y slower-paced but far more tense.

The television screen depicts a sort of intergalac­tic base that needs to be protected. Multiple security cameras create a grid-like view, and the GamePad allows the player to switch cameras and fire weapons at oncoming robots.

With one player focused on the television and shouting out orders and another dedicated almost entirely to the GamePad, “Star Fox Guard” morphs into a silly little game that makes one of the best cases yet for the Wii U’s dual screens: It’s about camaraderi­e and real-life companions­hip.

“Star Fox Zero” and “Star Fox Guard,” then, are emblematic of the Wii U as a whole. One is curious but frustratin­g, while the other is cheerily brilliant, but both illustrati­ve of a console that is 4 years old and still trying to find its voice.

Newspapers in English

Newspapers from United States