Houston Chronicle

Nintendo of America chief says early Switch sales top previous consoles

- Reggie Fils Aime, president and COO of Nintendo of America. By Matt Day | Seattle Times Nicolas Gavet/Panoramic/Zuma Press/

SEATTLE — The Nintendo Switch, released to the world last Friday, had the best-selling 48 hours out of the gate in North America of any video-game console ever made by the Japanese company. That feat is remarkable, Nintendo of America President Reggie Fils-Aime said in an interview, because the Switch was released on a weekend in early March, rather than during the run-up to the game industry’s peak sales period during the holiday season. Fils-Aime didn’t offer sales figures but said the company planned to ship 2 million consoles to retailers worldwide this month. “Our challenge now is meeting that consumer demand,” Fils-Aime said. Many of those devices will likely pass through the company’s Seattleare­a production and distributi­on facility. Down the road is Nintendo’s North American headquarte­rs, where the company handles translatio­n, marketing and some game and hardware developmen­t. The new Switch, which converts from traditiona­l home-console TV mode into a mobile device that people can play on the go, is another effort by Nintendo to expand the potential audience for its games, which historical­ly have catered to children and families. In the interview, FilsAime talked about the company’s strategic break from its rivals, virtual reality and plans for the console. Answers have been edited for length and clarity.

Q: With Microsoft and Sony packing high-powered hardware into their livingroom consoles, what was the thinking that led to this strikingly different mobile concept?

A: Nintendo believes in things that are unique for the marketplac­e. What we saw was an unmet need of consumers to take their home console experience with them wherever they go — to have that big-screen TV experience when they’re sitting in their living room, but to be completely immersed in the same game when they’re out on the go. It was that key consumer insight.

Q: What’s the target audience for the Switch?

A: We want our platforms and our content to appeal to everyone; we talk about our target market as 5 to 95 (years old). And in this first few days of launch, you really see that. Historical­ly, we’ve been able to deliver on that type of promise.

Q: The Wii U struggled to draw top games built by other companies. What’s different this time?

A: If there’s anything we did differentl­y this time around, we got two of the most used (game developmen­t) platforms — the Unity game engine as well as the Unreal game engine — that are both compatible for our system. That’s bringing a lot of content to the platform. I would frame that as something that we spent quite a bit of time to line up.

There is content coming that really has never been on a Nintendo platform, in terms of sports content, in terms of some of the broad-reaching epic types of games, as well as some independen­t games.

Q: What about virtual reality?

A: It’s a space that we are interested in. But having said that, we like social experience­s, we like experience­s that the entire family can participat­e in. And we like experience­s that are for the mainstream. It’s an area we continue to study, but at this point we’ve got nothing more to say as to our own designs. As a consumer, there just isn’t a compelling experience out there.

Q: Netflix and video apps are absent from the Switch. Is this console just a gaming device or is other entertainm­ent a part of it?

A: Our developmen­t focus was creating a game-playing machine. That’s going to continue to be our focus.

We are having conversati­ons with companies like Netflix and Amazon and Hulu, all of the companies that make a range of different applicatio­ns. Certainly those types of experience­s will come to the platform.

Q: What’s Nintendo’s thought on the couple of travel-ban executive orders from the Trump administra­tion? Any issues in the last couple months with U.S.-based employees trapped abroad?

A: Nintendo, along with our trade associatio­n the (Entertainm­ent Software Associatio­n), has been public in saying that we welcome all our employees and we’re fortunate that our company is made up of a range of different ethnicitie­s and background­s.

We did not have any of those issues the last go-round, thankfully. But again, we do business globally. For us to succeed, we need the very best talent, wherever they may come from. The issues raised by (the first) executive order were quite troubling for us.

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