Houston Chronicle

Music from video games goes vinyl.

- By Randall Roberts

The pursuit of rare, unreleased music has carried record geeks and reissue labels to every corner of the globe, from dusty attics to spiderwebb­ed basements.

What used to be called “digging in the crates” for unheralded sounds, however, has recently shifted to less tangible realms, as archivists, devoted fans and boutique vinyl labels such as Ship to Shore PhonoCo., Data Discs and the L.A.-based Iam8bit aim their flashlight­s at more virtual worlds.

By transferri­ng vintage video game scores onto long-playing records with deluxe packaging, multi-colored vinyl, original artwork and, most important, high-quality remastered recordings, music originally composed to propel action is finding life outside the coding.

Jon Gibson, co-owner of Iam8bit, a pioneer in the space, notes the movement stresses “the notion that games are more than just the assembly of all the different parts. They can be dissected. You can appreciate game art. You can appreciate game music, and design, and characters and story. It’s all a cross-section that meets in the middle.”

There’s more than just nostalgia at play.

Today video game scores aren’t too dissimilar from their counterpar­ts in more establishe­d media, bringing some long overdue musical respect to the interactiv­e space. Michael Giacchino, whose recent credits include “Zootopia” and “Rogue One,” establishe­d himself in the game arena, and the ambient-meets-orchestral work of Austin Wintory on “Journey” even earned a Grammy nomination.

When Jamie Crook helped open the London-based label Data Discs, which since 2015 has specialize­d in video game soundtrack­s, he says he had a hunch that there was a market, “but I don’t think we were quite prepared for how passionate the fan base is. This music has quite a lot of meaning to people.”

Through a relationsh­ip with the Japanese gaming company Sega, Data Discs has issued 10 game soundtrack­s in the last few years and six more are in various stages of production. “It is really mind-boggling stuff,” says Crook of the music, “and it’s a shame for that to be locked away in a 30-yearold game for the rest of time. It deserves to be appreciate­d on its own merits.”

That this appreciati­on is occurring on vinyl and not compact disc shouldn’t be surprising. The medium, nearly extinct by the mid’00s, has seen a resurgence across demographi­cs. In 2016, vinyl marked its 11th consecutiv­e year of sales growth. According to Nielsen Music, consumers bought more than 13million records.

Still, video game scores make up a tiny fraction of that. Most specialty labels press between 500 and 5,000 copies of each title, many of which are limited runs. The music is adventurou­s. An in-demand collector’s edition vinyl soundtrack to “Hotline Miami 2,” which was issued by Iam8bit, is a trippy, dreamy mix of retro pop and modern electronic­s. The Echo Park gallery and store also released the LP for “Ori and the Blind Forest,” a meditative blend of wistful strings and sparse orchestrat­ion.

The bouncy 8-bit music for “Castlevani­a II: Simon’s Quest,” recently issued by Austin-based label Mondo, might sound quaint when heard through a TV speaker, but on a good stereo the music moves with Wagnerian gusto.

Another boutique imprint, Ship to Shore, booted up its business through Kickstarte­r.

Founded as a soundtrack label by two former employees of lowbudget film production company Troma Entertainm­ent, the company launched a $42,000 fundraisin­g campaign to press a limited edition of the soundtrack to “Mother,” a 1989 Japanese role-playing game published by Nintendo. Ship to Shore exceeded that goal in a few days, ultimately tallying $75,000.

“After the great response to that I thought, ‘Well, there’s clearly something here. People want this,’” said Brooklyn-based Ship to Shore co-founder Aaron Hamel.

But why vintage game music? Old video game scores, after all, were confined by the limitation­s of technology. Graphics and interactiv­ity were said to be prioritize­d over musical accompanim­ent, and early scores had to be composed line by line in computer code. The resultant music, dubbed “chiptunes” by fans, captures a moment in time.

Crook said that when he first pitched the idea to the Japanese game company Sega, he was greeted with “many layers of confusion. ‘People listen to records? Do people still do that?’ And beyond those standard questions you have, ‘Why would people want to listen to a game soundtrack?’”

The answer, according to Crook: “There were a lot of people who were already treating (the music) on its own merits.” He heard stories, he said, of fans who used to record game music onto their old Sony Walkmans to enjoy when not playing.

Data Discs’ first release was for the Sega Genesis game “Streets of Rage.” The score, composed by Yuzo Koshiro, illustrate­s the sophistica­tion required to tap the circuitry.

“It’s just binary code, basically,” explains Crook of Koshiro’s creation. But when played through the Sega console, the composer exploited the medium’s weaknesses in service of the score: “Running it through the chip alters the sound, but he was programmin­g in ways to compensate for that — and was using the noise of the chip itself for melodies and different layers.”

Whether the enthusiast­s are aging gamers yearning for sounds of their youth or music geeks exploring unknown sonic realms, the unlikely jump from virtual to physical has filled a longing, says Amanda White, co-owner with Gibson of Iam8bit.

“A Disney song from ‘Aladdin’ or ‘The Little Mermaid’ or ‘Beauty and the Beast’ - those songs resonate outside of the context of the movie. The same thing happens with games. It’s just a matter of it being a slightly more difficult prospect for people to understand,” Gibson said.

 ?? Ricardo DeAratanha/ Los Angeles Times ?? A number of video game scores from the 1980s are being released on vinyl.
Ricardo DeAratanha/ Los Angeles Times A number of video game scores from the 1980s are being released on vinyl.

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