Houston Chronicle

NBA 2K League: Esports’ ticket to mainstream

- By Daniel Chin | Tribune Interactiv­e

With television cameras rolling, last Wednesday NBA commission­er Adam Silver conducted with absolute seriousnes­s the first-ever draft of basketball profession­als who can’t shoot threes or dribble between their legs but are really good at playing the most popular hoops video game of all time, “NBA 2K.”

Instead of real NBA hopefuls such as Deandre Ayton, Luka Doncic or Marvin Bagley III, the seats at the draft were filled by the likes of Albano Thomallari, Mitchell Franklin and Dayne Downey. None of them were picked first. Though ESPN’s Adrian Wojnarowsk­i had already provided the scoop hours earlier, Silver made the announceme­nt official: “With the first pick in the 2018 NBA 2K League Draft, Mavs Gaming selects Artreyo Boyd, aka Dimez, from Cleveland, Ohio.”

Boyd, 23, proceeded in nearly the same way we’ve watched top picks claim their prize in years past: He received a hat bearing his new team’s logo, he approached the stage as the crowd cheered and he shook hands with the NBA commission­er. In a moment that seemed eerily familiar, the NBA had just inducted the very first player to its fourth profession­al league after the WNBA and the minorleagu­e-esque G League. “That’s exactly as we’re treating it: one more profession­al league,” Silver said during the pre-draft press conference.

The NBA 2K League is the first foray into the growing world of esports by any of the major American sports. Esports overall generated more than $655 million as a global industry in 2017, a 32 percent increase over the previous year. Newzoo, a market research firm based in Amsterdam, has estimated that by 2020 the esports economy will grow to $1.4 billion generated by league sponsorshi­ps and tickets sales to fans who fill arenas to watch people playing shooters and multiplaye­r combat titles like “Overwatch” or “League of Legends.” It remains to be seen whether fans will clamor for virtual basketball and other sports with the same fervor, especially when they have the ability to watch the real thing.

But if any operation has the social media and marketing muscle to push something new into the mainstream, it’s the NBA, which has 1.4 billion social followers globally. A little bit of celebrity help can go a long way in the gaming community: Just last month, video-game network Twitch broke its record for mostviewed stream by a single player when profession­al gamer Ninja was joined by the likes of rappers Drake and Travis Scott and Pittsburgh Steeler JuJu SmithSchus­ter to play “Fortnite.” The celebrity assists garnered an audience that topped out at 635,000 concurrent viewers, shattering the previous record of 388,000.

The NBA wisely chose TakeTwo Interactiv­e Software as its partner for the esports foray. Take Two’s “NBA 2K” title first came out in 1999 and has since developed into one of the most popular sports game franchises of all time. In 2017, “NBA 2K18” was the second-best selling video game of any genre.

The NBA’s esports league will feature the world’s best virtual ballers playing a schedule of at least 19 games in the traditiona­l five-on-five format, which will take place over a 14-game regular season and three tournament­s. Each gamer has chosen a position and set of skills and attributes that cater to their playing style.

More than 70,000 hopefuls tried out for the league but only 102 earned a spot on one of the 17 teams, all of which are backed by NBA franchises. The gamers were studied and scouted by executives like any NCAA prospect entering a draft of their own. Each 2K League team has a general manager such as Kings Guard’s Shaquille O’Neal, and its own scouts, such as Knicks Gaming’s Jerry Ferrara. The team execs spent hours strategizi­ng with on how they’d create their six-man rosters. Ferrara, who starred as Turtle on HBO’s “Entourage,” analyzed video game film of all 102 of the draftees in preparatio­n, and the team’s gaming analyst, Devan Malholtra, conducted 15-minute interviews with 95 of them, according to ESPN’s Darren Rovell.

Each first-round pick will earn a salary of $35,000 plus benefits over six months, and everybody else will earn $32,000, with the opportunit­y to win $1 million more in prize money. “Gaming is not your typical ‘play your game for fun’ anymore,” Shaka Browne (aka Yeah I Compete), Jazz Gaming’s first-round pick, told CBS News. “You can really make a life out of this now, make a career.”

The league is currently figuring out which online and television platforms will be the official live-streaming partners for its inaugural season, but it’s safe to bet that games will be available to watch on the NBA’s Twitch and YouTube channels.

The NBA set the launch of its esports league for May 1, right in the teeth of the playoffs when TV ratings are at their highest. It’ll be a pivotal moment for the esports industry. If the 2K League is a success, the National Football League is sure to follow with a variation based on the Madden game franchise. The MLS is already gearing up for its own FIFA esports league.

 ?? Mike Stobe / Getty Images ?? The NBA 2K League Draft was held April 4 at Madison Square Garden in New York. Seventeen teams each selected six players to compete in a season of at least 19 games.
Mike Stobe / Getty Images The NBA 2K League Draft was held April 4 at Madison Square Garden in New York. Seventeen teams each selected six players to compete in a season of at least 19 games.

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