Houston Chronicle

E3 showcases Nintendo’s odd relationsh­ip with esports

- By Imad Khan

LOS ANGELES — On the opening day of the video game industry’s largest annual convention, fans queued up for hours, then stood shoulder to shoulder inside Nintendo’s massive exhibition area, eager to sample one of the most anticipate­d game releases of 2018, Super Smash Bros. Ultimate. A little over a half-mile away in the Belasco Theater, some of the top profession­al Smash Bros. players in the world competed in a rare invite-only tournament put on by the company. Combined, the events became the main talking point of the Electronic Entertainm­ent Expo, better known as E3, an exhibition that welcomed over 69,000 video gamers to the Los Angeles Convention Center across its three-day run last month.

The hands-on demos and tournament represent a huge promotiona­l push by Nintendo for the latest installmen­t of its beloved Smash Bros. series, a fighting game that pits some of Nintendo’s most memorable characters, such Mario, Link and Donkey Kong, against one another in a battle to swat opponents off the screen. It also demonstrat­es one of the company’s most intriguing issues: How will Nintendo reconcile the possibilit­ies presented by the rise of esports with the company’s long-standing apprehensi­on toward competitiv­e gaming?

In nearly every other competitiv­e gaming circuit, whether it be sporting titles such as EA’s FIFA or first-person shooters such as Activision’s Call of Duty, the competitio­ns use the latest versions of the franchise. Yet the Smash community is divided.

The main competitiv­e history of the game revolves around Super Smash Bros. Melee, a more technical and aggressive version that was first released in 2002 on the Nintendo Game Cube. That title has attracted most of the game’s better-known profession­al gamers due to its more intricate movements, which reward the most skilled players. Super Smash Bros. for Wii U (referred to as Smash 4 by most fans) is a slower, more defensive version of the game that has been adopted by a younger crowd of gamers.

As a result, Nintendo has missed out on maximizing its opportunit­y to promote its new title via the competitiv­e circuit as titles such as Street Fighter and Call of Duty have done. The practice is comparable to sporting goods companies showcasing the latest innovation­s through sponsorshi­p deals with athletes in the more establishe­d pro sports leagues. The Melee dynamic would be similar to Nike introducin­g a new, high-performanc­e basketball sneaker only to see its top athletes instead sport vintage Air Jordans.

To this point, however, Nintendo has been relatively indifferen­t. While some companies have piled into an esports market that some project to be valued at $1.5 billion by 2020, Nintendo has been reluctant to embrace competitiv­e gaming — even though Smash Bros. is one of the core titles of the esports world.

The release of Ultimate, due out in early December, represents Nintendo’s latest opportunit­y to unite the competitiv­e circuit with its casual audience, a challenge that fell to renowned game designer Masahiro Sakurai, who has directed every installmen­t of the Smash Bros. line. Should he cater to the competitiv­e circuit by upping the tempo and complexity of the game or favor the more robust casual audience by making the game more accessible?

“When you talk about audience, I don’t really think too much about the audience per se,” Sakurai told The Washington Post through a translator ahead of the game’s unveiling at E3. “I feel like a game, at the end of the day, is about playing the game. But if we focus too much on the top level players — or the audience — then the game skews a little bit too much on the technical side.”

The revered status of Smash Bros. stems from the fact that it is easy to learn but difficult to master. And Sakurai has always been adjusting the scales between ease and difficulty. As a result, some games have been more technical than others, causing a split within the competitiv­e community. But both camps own strong followings.

As of 2017, in terms of viewership and entrants, Melee and Smash 4 tournament­s have been comparable. According to market analytics firm Newzoo, Melee and Smash 4 ranked 11th and 12th, respective­ly, in terms of viewership, with a combined 16.8 million hours viewed on the Amazon-owned streaming platform Twitch. (The Washington Post is owned by Jeff Bezos, CEO of Amazon.)

Combined, those audiences would rank the Smash franchise ninth, well above Capcom’s Street Fighter V and below Psyonix’s car-soccer game, Rocket League. It would also make Smash the world’s top fighting game in terms of viewership.

Nintendo of America has slowly warmed to the competitiv­e Smash community in the past few years, partnering with tournament­s to help with various costs and staging the invitation­al at E3. But Nintendo has not gone as far as Capcom has with Street Fighter in embracing esports. There’s no tournament circuit sanctioned by Nintendo, and the company does not contribute to tournament prize pots.

Nintendo did not provide any comment to The Post when asked for its official stance toward esports. Sakurai, who is not a Nintendo employee, offered his own views on why the company has not warmed to competitiv­e gaming.

“The philosophy behind them doesn’t go in line with Nintendo’s philosophy in that some of these players are playing for the prize money,” Sakurai said. “It comes to a point where they’re playing the game for the money, and I feel that kind of direction doesn’t coincide with Nintendo’s view of what games should be.”

Still, Nintendo is hoping its competitiv­e scene will solidify around the new title, helping turn the Smash circuit into a top-10 esports property.

“Our future hope with what we’ve unveiled in Super Smash Bros. Ultimate is we’d love to see Super Smash Bros. Ultimate be the new defining Smash Bros. title across the tournament space,” Nintendo of America Chief Operating Officer Reggie Fils-Aime told ESPN at E3.

 ?? Patrick T. Fallon / Bloomberg ?? Crowds gather in June at Nintendo's booth at E3 in Los Angeles to play Super Smash Bros. Ultimate, one of the main talking points of the Electronic Entertainm­ent Expo, better known as E3.
Patrick T. Fallon / Bloomberg Crowds gather in June at Nintendo's booth at E3 in Los Angeles to play Super Smash Bros. Ultimate, one of the main talking points of the Electronic Entertainm­ent Expo, better known as E3.

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