Houston Chronicle

The creator of Super Mario urges the gaming industry not to be greedy.

- By Yuji Nakamura and Yuki Furukawa

The legendary video-game designer who created “Super Mario” and “Donkey Kong” has a word of advice for today’s industry: stop nickel-and-diming users.

Shigeru Miyamoto, 65, said Nintendo Co. is exploring different ways of charging people for games, shunning the free-to-play model that’s become a moneymaker in the $140 billion gaming sector. Instead, he called on his peers to deliver titles at fixed prices without overchargi­ng players, which would create more sustainabl­e businesses over the long term.

“We’re lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits,” Miyamoto said at the Computer Entertainm­ent Developers Conference on Wednesday in Yokohama, Japan.

Miyamoto’s criticism comes as the free-to-play model — including loot boxes and microtrans­actions — drives record profits. Instead of charging an upfront, one-time fee, publishers are increasing­ly giving games away or selling them at discounted prices, then nudging players to continuall­y buy in-game products such as virtual outfits or encouragin­g them to bet money on winning rare items. The revenue model is especially common among mobile and personal-computer games.

Proponents of the free-to-play model say that it increases the longevity of individual titles and creates more predictabl­e businesses, which attracts investors and boosts employment. But opponents say it stunts creativity in game-making and promotes gamblingli­ke behavior, which resulted in lawmakers in Belgium and Netherland­s banning loot boxes this year.

“I can’t say that our fixed-cost model has really been a success,” Miyamoto said. “But we’re going to continue pushing it forward until it becomes entrenched. That way everyone can develop games in a comfortabl­e environmen­t. By focusing on bringing games to the widest range of people possible, we can continue boosting our mobile game business.”

The comments come almost two years after Nintendo unveiled “Super Mario Run,” the first smartphone game it developed inhouse. The title charged a flat fee, which many users criticized as being too expensive for the amount of content provided. The company then switched to free-to-play for the next two titles. One of the games, “Animal Crossing: Pocket Camp,” has received criticism for being too focused on profits over fun gameplay.

Miyamoto also said game developers should heed lessons from the music industry, which is still struggling to recover after consumers learned to consume music for free. He said subscripti­on-style services should play a bigger role in games, but said the key is to develop a culture of paying for good software.

“It’s necessary for developers to learn to get along with” subscripti­on-style services, Miyamoto said. “When seeking a partner for this, it’s important to find someone who understand­s the value of your software. Then customers will feel the value in your apps and software and develop a habit of paying money for them.”

Nintendo will soon roll out two more mobile games. “Dragalia Lost” is set to debut soon and is being co-developed with CyberAgent, a publisher that’s been criticized for using aggressive tactics in monetizing games. The second title, “Mario Kart Tour,” will be released by March.

 ?? Shizuo Kambayashi / Associated Press ?? A Super Mario figure greets shoppers at an electronic­s store in Tokyo. Nintendo is exploring different ways of charging people for games, “Super Mario” creator Shigeru Miyamoto says.
Shizuo Kambayashi / Associated Press A Super Mario figure greets shoppers at an electronic­s store in Tokyo. Nintendo is exploring different ways of charging people for games, “Super Mario” creator Shigeru Miyamoto says.

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