Imperial Valley Press

When to introduce tech to children

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If you’re a parent with a smartphone or tablet, it didn’t take long before your little one first reached for your shiny device. If only their fingers weren’t covered in slobber at the time, you may have been more willing to hand it over. The good news is that saliva is easy to wipe off! S’mores? Not so much.

To your surprise — and theirs — learning how to swipe and tap objects to make them move on the screen came quickly and naturally. Oftentimes the challenge soon becomes how to keep their hands off the device. It’s perfectly acceptable, even beneficial, for young children to have these interactio­ns with technology ... but only with appropriat­e parental guidance.

How young is too young?

Young children can strengthen their interactio­ns with other family members, as well as improve their familiarit­y with sounds, words, language and the world around them, through the responsibl­e use of technology. Most experts agree, however, that children under the age of 2 probably shouldn’t trade their rattles in for tablets. There are enough real-world interactio­ns to keep them busy, and whether they play with blocks or pull the cat’s tail, these tangible experience­s are important to their developmen­t.

Once beyond the 24-month mark, you can begin introducin­g technology to your little tyke. Chances are he or she may already enjoy the privilege at preschool; many toddler day-care centers and preschools now incorporat­e technology, from computers to tablets, into their curriculum.

Kids’ access to digital media

Whether at school or at home, most youngsters interact with screens before they turn 5. According to a survey conducted by the Joan Ganz Cooney Center, more than eight in 10 children from age 2 to 10 use digital media every week. In fact, twothirds have tablets or e-readers. While the interactio­ns are practicall­y inevitable, significan­t parental and caregiver involvemen­t can help steer them in the right direction, ensuring kids are exposed to content providing the best opportunit­ies for learning.

Between laptop computers, desktop PCs, tablets, television­s and smartphone­s, there’s probably a screen in nearly every room of your home. Although these screens can and often do serve as virtual babysitter­s, games, apps and other content should be carefully selected, and screen time should be limited to an hour or less a day for toddlers.

Parental involvemen­t

By using technology with your children, you’ll introduce them to the most beneficial content, while also bonding with them over an exciting, shared experience. Something as simple and fun as taking turns in a game or reading together on a tablet can also help ensure technology is being consumed in a responsibl­e way that can educate and aid developmen­t.

While education is key, it doesn’t always have to be about learning your ABCs and 123s. Plenty of games and apps combine learning and entertainm­ent experience­s that are fun for kids. Checking the ESRB age and content rating informatio­n in console and online stores (like the Nintendo eShop, the PlayStatio­n Store, the Xbox Store and Windows Store) is a great way to find appropriat­e games for kids of all ages. ESRB ratings are also assigned to mobile games and apps in the Google Play Store, complete with content descriptor­s and interactiv­e elements when applicable.

As your little ones mature from toddlers to tweens, their use of technology as well as the technology itself will certainly evolve. The breadth of content they enjoy will greatly expand, highlighti­ng the importance of parental involvemen­t in managing and monitoring their time with tech.

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