The Basics of Gameplay
Nintendo wanted Super Mario Run to be a game you could play with one hand and one finger. That's why Mario automatically runs and jumps over obstacles. Mario will also automatically break a long fall by rolling and pull himself up from edges. However, there are few moves you should know in order to complete levels most effectively.
• Tap the screen to jump. • Tap and hold the screen to jump higher. • In mid-air, tap the screen to spin, which will slow your descent.
• To jump off the side of a wall, tap the screen just as you reach it to jump in the opposite direction. You can complete consecutive wall jumps back and forth, if needed.
• If Mario falls off a cliff or gets killed by an enemy, he will float backwards in a bubble. Once the bubble stops spinning, tap the screen to pop it. If you don't tap the screen, he will float back toward the beginning of the course until you do.
• When Mario is rolling, tap the screen to do a rolling jump. Sometimes, when rolling down a hill, you can do a rolling jump to reach a higher wall than you would have been able to reach walking. • Tap the screen while Mario is climbing an edge to do a climbing jump and propel over the edge.
• You will come across Pause Blocks as you run. They will stop you in your tracks, allowing you time to assess the situation ahead and go when ready. Take your time, because when you're on a Pause Block, the timer pauses too.
• As you collect coins, a meter fills up. When it's full, you'll start Coin Rush. More gold coins will pop up than usual. Collect as many as possible; it won't last for very long. If you die during Coin Rush, it will stop.