Las Vegas Review-Journal (Sunday)

Virtual Home Tours

- By STAN HANEL

Kamran Zand, real estate broker and founder of Luxury Estates Internatio­nal, has teamed with Fraser Almeida, creative director of Luxury Homes Photograph­y, to video record one the first virtual reality presentati­ons of a high-rise condominiu­m atop the Veer Towers at City Center on the Las Vegas Strip.

Zand and Almeida have been applying virtual reality technologi­es to show potential buyers an immersive viewing experience of condominiu­m unit No. 3502 on the 35th floor of the Veer Towers at 3722 Las Vegas Blvd. South.

The Veer Towers are a mind-bending visual experience unto themselves. Architect Helmut Jahn designed each of the two towers to defy gravity by tipping away from each other at an angle of five degrees inclinatio­n, even steeper than the Leaning Tower of Pisa in Italy. The resulting benefit is that every window on the tipped side of a tower has a view that faces outward and straight down to the ground, unobstruct­ed by lower floors.

To get in Zand’s virtual tour, a potential homebuyer dons a Samsung VR Gear headmounte­d display, or HMD, and sits in a comfortabl­e armchair that can swivel 360 degrees within the office lobby. Once the lenses of the HMD are adjusted for focal depth, the video experience begins when the viewer gazes at a blue line that acts like a mouse cursor. Turn the head to point the tip of the blue line at a triangular “play” button on the view screen, then tap an outer switch on the right side of the HMD to start the video.

Photoreali­stic images of the condominiu­m’s luxury amenities appear and begin to swim around the HMD lenses, over and under the viewer’s eyes, responding in real time to the movement of the person’s head.

To comprehend what it feels like to experience an immersive 3-D point of view, imagine you are seated on a barstool in the living room of Veer Towers unit No. 3502. The barstool can swivel 360 degrees.

Then imagine the legs supporting the barstool have disappeare­d, so you only see the tiled floor 5 feet below, while you hover in the center of the room. A feeling of vertigo starts to intrude, until you look upward. The image projected in front of your eyes gradually changes, panning up in synchroniz­ation with your head movement, from the floor to the inside front door to the bubbleglob­e chandelier overhead.

Push off with your foot on the real floor below you, so that your seat swivels around 180 degrees. You are now looking behind you at the rest of the main room, which just happens to be populated with two women in black dresses seated on a living room couch, who smile back at you while two men play pool on a billiards table to the side of the lounge area. All four interact in front of large panoramic windows that showcase a stunning view of the Strip and the valley beyond. The sun gradually has been setting as twilight nears and the party begins.

Continue rotating your swivel chair to take in all the expanse of the main room, including the open kitchen, dining room, rugs, art and ceiling fixtures.

Look again toward the front door of the room that is opening inward as your host and chaperone, Kamran Zand, enters the main room. He introduces himself and welcomes you to browse the luxury home as you listen through the speakers inside the head-mounted display.

Priced at $3.5 million, the high-rise condominiu­m includes 3,419 square feet with two bedrooms and 2½ baths. Blackand-white-swirled marble covers the kitchen countertop­s and island gathering space. Cooking appliances are from Bosch.

Zand walks away toward the master bedroom.

As he disappears into the room, your field of view changes and you are teleported into the center of the bedroom as Zand enters. He is once again walking toward you, as if you just moved to the next level of a video game. There is another man and woman in the room who add depth perspectiv­e to the king-sized bed, couch, armchair and adjoining window view of the Strip.

The couple stand up from the couch near the window and walk past you, smiling at eye level, as if you were standing next to them. The presence of people in the room allows you to gauge the spatial relationsh­ips between the walls, ceiling, floor and furniture. But as you look down, you have no feet, your vision floats 5 five feet above a pristine white shag rug.

Zand again walks ahead of you, disappeari­ng into the closet of the master bedroom. Instantly you are teleported inside the center of the spacious closet as your host walks through the entrance now in front of you. He walks past and starts to change his jacket in front of a mirror, in order to present a relative perspectiv­e that shows the closet size and dimensions. You slowly rotate 360 degrees to take in all the different clothes drawers and staging areas within the room, while gazing above and below at the surroundin­g wooden cabinetry and storage spaces.

After changing his jacket, Zand walks outside the closet. You are again teleported to the center of the main room, facing the inner front door. As his guests walk by you to go outside, Zand emerges from the bedroom hallway and turns off the lights to the main room, except for a small lamp by the front door. He follows his guests into the outside hall.

When you swivel your armchair to look behind you, night has descended and the glittering lights of the Strip illuminate the panoramic windows as motorized shades start to descend for privacy.

The term “virtual reality” originally was popularize­d by Jaron Lanier of VPL Research, a video game creator who had worked with researcher­s from Atari at their Advanced Sunnyvale Research Laboratory in Silicon Valley during the 1980s. The Atari research labs, led by video pioneer Alan Kay, explored human-machine interface technologi­es for video games and digital graphics, attempting to create “virtual” environmen­ts where players felt as if they were inside the game and surrounded by it.

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