Las Vegas Review-Journal (Sunday)

Could Las Vegas be the promised land for esports in a post-pandemic world?

Vegas, esports intriguing match

- By Mike Shoro

Esports boomed online over the past year. It’s unclear whether that success continues in a post-pandemic world, but experts see renewed possibilit­y for Las Vegas to take esports to the next level.

“Vegas could become the esports capital of North America,” said Milo Ocampo, the founder of Las Vegas-based 8-Bit Esports. The 26-year-old Ocampo, AKA “kuyamilo,” said he first realized Las Vegas’ potential in 2013. “We have the infrastruc­ture set for it in terms of the convention space, the tech is here. And the legacy is essentiall­y here.”

Ante: upped

There’s a coin flip’s chance that you’ve played a video game since March.

About 55 percent of U.S. residents played video games

during the first phase of the COVID-19 pandemic, according to a recently released report by Nielsen subsidiary SuperData. The same report found that the games and interactiv­e media industry grew 12 percent year-over-year to a $139.9 billion powerhouse in 2020. Streaming reached 1.2 billion people in 2020 and generated $9.3 billion in revenue.

Esports was a booming industry worldwide prior to the pandemic. People spent more than a billion hours watching online streaming platform Twitch in both February and March of 2020, according to data provided by Rainmaker.gg gaming metrics. That number jumped to 1.6 billion in April.

Then the pandemic hit, and people were stuck at home those first few months, looking for something to do.

No concerts, bars, shows, live sports.

The lack of competitiv­e entertainm­ent provided esports a window to gain new attention, according to Brett Abarbanel, director of research at UNLV’s Internatio­nal Gaming Institute.

“This just upped the ante and moved everything forward, probably about five years,” she said.

Esports reached a wider audience as people sought options for entertainm­ent online. That hasn’t changed with the return of live sports, but its growth pattern has slowed as the U.S. approaches a year of pandemic life.

“That incredible trajectory was not sustainabl­e. It couldn’t just go through the roof forever. Nothing really can,” Abarbanel said.

Neverthele­ss, that growth has excited Jud Hannigan, the CEO of Allied Esports. His company owns the HyperX Esports Arena on the Strip, which resumed hosting in-person events June 25 and now holds three or four tournament­s per week.

Since the pandemic, the arena has expanded into daily and longer online tournament­s to reach a wider audience. Viewership is up 1,000 percent from pre-pandemic levels for some of the arena’s online content, Hannigan said. The company can now pair its online offerings with in-person events, something he sees as a potent combinatio­n.

“I think in a post-pandemic world, we’ll start to see people flying in regularly for our events,” he said, “and it’s super exciting for us because we weren’t necessaril­y there pre-pandemic and now we are.”

‘This is gonna happen’

There’s a sense of unmet potential for esports in Las Vegas.

Hotels. Casinos. Arenas. Shows. Entertainm­ent. Bars. Nightlife. Experts say the infrastruc­ture is all there for an esports tourist destinatio­n.

Yet, hotel-casinos such as The Linq and Downtown Grand tried cashing in on an expected esports boom a few years ago and have since scaled back. The HyperX arena’s average customer is 16, five years away from

enjoying the 21-and-over kind of gaming that drives Nevada’s economy. They may not be old enough to gamble or drink just yet, but they will be soon enough, said Chris LaPorte, founder of Reset Las Vegas, a video gaming consulting company.

“(Las Vegas) jumped into this somewhat early on,” Abarbanel said in April. “It’s not that esports is not a success story, it’s more that esports is not a success story yet. It’s taking more time to develop what’s right for this city.”

Esports are still a new concept, she said last month. League of Legends, one of the world’s most popular competitiv­e games, debuted in 2009. The industry is still trying to figure out what it is. So are the players, let alone the businesses hoping to get in the game for the first time, she said.

The industry’s nascency does have “upside” for Las Vegas, Abarbanel added. There’s room for innovation and definition in a city with plenty of innovators, event space and interest in esports. She pointed to the rapid developmen­t of the city into a traditiona­l sports hub.

Esports in Las Vegas “can become something that does grow quite quickly” because groups like the Nevada Esports Alliance never gave up on the possibilit­y, said LaPorte, also one of the nonprofit’s members. Online tournament­s during the pandemic have at times struggled with bad internet connection­s and cheating scandals, he said.

The demand for large live events is real, he said, and makes venues like the HyperX arena all-the-more attractive.

“We’re still here saying, ‘Hey, look, trust us. This is gonna happen,’” LaPorte said. “We have to just figure out what is going to make it work and how to probably align everyone’s needs to ensure that esports is looking at Las Vegas as a place to hold events.”

Las Vegas hasn’t solved that puzzle — yet.

Bet on potential

Nevada’s public and private leaders see renewed opportunit­y for

local esports to reach the next level.

They’ve viewed the industry in recent years as a way to attract a new generation of customers, and diversify and fortify Nevada’s tourism-heavy economy.

A Las Vegas Convention and Visitors Authority spokeswoma­n said pent-up demand for in-person events will benefit the valley’s venues that host competitio­ns and conference­s.

Video gaming has thrived during the pandemic, and esports’ popularity has provided great opportunit­y for the valley, spokeswoma­n Lori Nelson-Kraft said.

“Esports fans have shown great enthusiasm for events held in Las Vegas with our 24/7 action and robust entertainm­ent offerings,” she said. “The esports industry also allows Las Vegas to attract both leisure and business travelers as we can host tournament­s as well as (business-to-business) conference­s.”

Nevada Sen. Ben Kieckhefer (R-Reno) is drafting legislatio­n that would create what’s thought to be the country’s first government regulating body for esports.

The long view

Caesars Entertainm­ent Inc. sees signs that esports events will return and is “involved in a number of conversati­ons at present about exciting new events,” said Ty Stewart, senior vice president of World Series of Poker and esports.

Stewart said the company believes in esports and thinks Las Vegas “can and will be the de facto home” for esports competitio­ns and festivals.

Esports wagering offers substantia­l opportunit­y, Stewart said. Caesars is excited about new ways to apply gaming to esports “beyond the traditiona­l outcome markets, particular­ly peer-to-peer gaming on popular titles and streamer betting with instantly served propositio­n bets.”

Nevada currently considers esports wagers as event betting, like wagering on the Olympics, rather than sports betting for the NFL, said UNLV’s Abarbanel, also a director with the esports alliance. Esports betting today requires an applicatio­n and review process for each event before someone can place a bet, she said. The Nevada Gaming Control Board has approved betting on several esports competitio­ns over the past year.

The valley’s inherent advantages as a tourist destinatio­n and an “expedited — or overhauled — approval process” could create a unique esports experience, according to Chris Grove, an analyst with California-based gaming research firm Eilers & Krejcik Gaming.

“Everything I see leads me to believe that gambling will play a major role in the growth and developmen­t of esports,” he said.

Spokespeop­le for Las Vegas Sands Corp., Red Rock Resorts and MGM Resorts Internatio­nal declined to comment. Spokespeop­le for Wynn Resorts Ltd. and Boyd Gaming Corp. didn’t return requests for comment.

‘That’s the strength of Vegas’

It will take buy-in for Las Vegas to reach its potential as an esports destinatio­n, experts say.

Grove said the U.S. is large enough to have several esports hubs, each attracting slightly different audiences. Las Vegas’ key will be consistenc­y.

“As Vegas hosts more successful events, the city is likely to continue to earn a reputation in the esports community,” he said. “Vegas is an amazing backdrop for all sorts of events, and that’s the strength of Vegas.”

One hurdle, he notes, is casinos aren’t necessaril­y designed for a younger, gaming crowd. Esports events must be planned “holistical­ly.”

A generation­al gap exists between the hospitalit­y industry’s decisionma­kers and esports experts, said Jairo Urcuyo, founder and CEO of esports organizati­on Las Vegas Inferno. A hotel-casino simply throwing a tournament each week isn’t going to cut it ; proper marketing and concerted effort to reach a new audience are necessary.

LaPorte, with the esports alliance, said esports athletes are celebritie­s with legions of fans, comparable to LeBron James in the NBA. Las Vegas already caters to a celebrity culture, he said, and city promoters must lean into “nerd culture” and attract popular gamers to town; their fans will follow.

“The subscriber­s to a popular celebrity on Twitch are rabid fans,” said Robert Rippee, director of the Hospitalit­y Lab at UNLV’s Internatio­nal Gaming Institute. “They consume every word, the actions, they’re highly engaged.”

“And that is a lesson for everybody on loyalty. If we can achieve that kind of loyalty, oh, my gosh, it’s game over for anything else.”

 ?? Erik Verduzco ?? Las Vegas Review-Journal @Erik_Verduzco Competitor­s, from left, Drew Laszlo, 16; Luis Jimenez, 16; Hunter Kinsley, 18; Dominic Donato, 17; and Nathon Reyes, 17; exchange greetings before the weekly “Friday Night Frags” Fornite tournament at the HyperX Esports Arena inside the Luxor.
Erik Verduzco Las Vegas Review-Journal @Erik_Verduzco Competitor­s, from left, Drew Laszlo, 16; Luis Jimenez, 16; Hunter Kinsley, 18; Dominic Donato, 17; and Nathon Reyes, 17; exchange greetings before the weekly “Friday Night Frags” Fornite tournament at the HyperX Esports Arena inside the Luxor.
 ??  ?? After losing during the first round of of a recent “Friday Night Frags” Fortnite tournament, Ryan Bourassa, 33, left, and Stone Loosvelt, 11, become spectators.
After losing during the first round of of a recent “Friday Night Frags” Fortnite tournament, Ryan Bourassa, 33, left, and Stone Loosvelt, 11, become spectators.
 ?? Erik Verduzco Las Vegas Review-Journal @Erik_Verduzco ?? Players prepare for the Fortnite tournament “Friday Night Frags” on Jan. 29 at the HyperX Esports Arena inside the Luxor.
Erik Verduzco Las Vegas Review-Journal @Erik_Verduzco Players prepare for the Fortnite tournament “Friday Night Frags” on Jan. 29 at the HyperX Esports Arena inside the Luxor.
 ??  ?? Garret Purvines, of the HyperX Esports Arena staff, assists Liam Lose, 7, of Las Vegas, in setting up his computer for a “Friday Night Frags” Fortnite tourney.
Garret Purvines, of the HyperX Esports Arena staff, assists Liam Lose, 7, of Las Vegas, in setting up his computer for a “Friday Night Frags” Fortnite tourney.

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