Las Vegas Review-Journal

CONSOLE ELATION PRIZE: $50K

Primo venue unveiled at hard-core esports contest

- BY BROOKE WANSER

Hundreds of young men and a few women chatted excitedly as they milled around outside a building Friday morning in downtown Las Vegas’ Neonopolis.

When the doors opened, they streamed inside a dark room with flashing LED lights and set up their video-gaming equipment at cafeteria-style tables.

Players donned headsets as they prepared to compete in the North American Halo World Championsh­ip qualifier inside what has been dubbed “thE Arena,” the newest and most state-of-the-art gaming arena in the West.

The team that wins this weekend’s tournament will walk away with $50,000 and the chance to compete at the Halo World

Championsh­ip finals in Burbank, California, which will be held March 24-26 and have a $1 million prize pool.

The 15,000-square-foot space is the first of its kind in Nevada, said Alex Igelman, CEO of Millennial Esports, the company behind thE Arena.

“A lot of the events have been taking place in convention spaces at hotels or just some arenas that they convert, like at the MGM,” Igelman said. “What we have is a purpose-built arena.”

SLATED FOR YEAR-ROUND ACTIVITY

Though he wouldn’t disclose the full calendar, Igelman plans to keep the arena filled year-round by hosting teams for practice and even corporate events or lectures. “The sky is the limit in terms of what we can do,” he said.

He said the venue was a multimilli­on-dollar investment.

Esports is a rapidly growing market consisting of profession­al gamers, often part of teams, who compete regularly for monetary prizes.

“It really wasn’t until the rise of Twitch streaming that competitiv­e video gaming took on a life of its own,” said Igelman.

Twitch.tv allows gamers to livestream their games and watch other gamers compete for free.

Igelman’s company, Millennial Esports is a publicly traded Toronto-based company valued at $11.4 million, according to Bloomberg.

Igelman said the Neonopolis space is small enough to make it intimate but has high-quality sound, lighting and gaming stations.

“It’s probably the only one of this kind with the proper theater and proper arena,” he said, noting that bigger stadiums aren’t necessaril­y better.

“The bulk of the viewership is taking place online,” he noted. “We accommodat­e just enough people to have a nice audience,” which is just under 1,200 people.

MOVIE-THEATER STYLE ROOM

Inside the main hall, gamers warm up around long tables. Outside and down a hallway is the arena, a movie theater-style room with 200-plus seats.

The audience faces the stage, which contains eight player stations with plush gaming seats and consoles.

“Most of these guys are between the ages of 19 and 25,” Igelman said, although some women compete too. As they age, their reflexes diminish.

Igelman likens watching competitiv­e video gaming to attending other sporting events.

“It’s no different from going to an NFL game or a WWE event,” he said. “At this level, these are athletes.”

Tom “TSquared” Taylor was one of those athletes. Taylor began gaming profession­ally at age 14, winning the 2008 Halo World Championsh­ip with his team, Str8 Rippin. Now 29, he retired from profession­al gaming after what he termed a “dive around Halo 4” in 2011.

“There was not a lot of organizati­on,” Taylor said. “There were a lot of politics behind the scenes, and it wasn’t as competitiv­e as it used to be.”

Igelman said the market grew first in Asia and Europe and began expanding in North America about three years ago.

“It really is mind-boggling,” Igelman said with a laugh.

OVER A BILLION DOLLARS

Brett Abarbanel, director of research for the Internatio­nal Gaming Institute at UNLV, compares the rise of the esports industry to that of online gambling.

“It’s going through tremendous growth right now,” Abarbanel said. “The market itself will go over a billion dollars, definitely by 2020.”

Abarbanel said a few factors could hinder growth in the market, like the introducti­on of betting . “It’s such a nascent industry that organizati­ons may struggle with ensuring that nobody’s cheating,” she said.

Athletes who compete view it as a profession­al sport. Taylor is still heavily involved in the world of online gaming; this weekend, he’s broadcasti­ng tournament play-byplay on Twitch.

He is also the owner of Str8 Rippin, the team he competed with for many years, and creates content under that label.

“This is my type of lifestyle,” Taylor said. “I like being able to create my own schedule, and entreprene­urship excites me.”

Taylor thinks Igelman hit the jackpot when he chose thE Arena’s location.

“There’s a huge market for it because Las Vegas just feels like a gamer’s paradise,” he said, referring to an essential gamer’s demand. “There’s always 24-hour food.”

 ?? BRETT LE BLANC/ LAS VEGAS REVIEW-JOURNAL @BLEBLANCPH­OTO ?? Brandon “Le” Le, of G4C esports, top left, reacts to his team’s triumph Friday at the Halo World Championsh­ip North American qualifier at thE Arena in downtown Las Vegas. Le usually plays, but for this game, he was coaching.
BRETT LE BLANC/ LAS VEGAS REVIEW-JOURNAL @BLEBLANCPH­OTO Brandon “Le” Le, of G4C esports, top left, reacts to his team’s triumph Friday at the Halo World Championsh­ip North American qualifier at thE Arena in downtown Las Vegas. Le usually plays, but for this game, he was coaching.
 ??  ?? In the main arena, “Precious,” center, plays in the first round of the Halo World Championsh­ip North American qualifier Friday at thE Arena in downtown Las Vegas.
In the main arena, “Precious,” center, plays in the first round of the Halo World Championsh­ip North American qualifier Friday at thE Arena in downtown Las Vegas.

Newspapers in English

Newspapers from United States