Lodi News-Sentinel

Health agency says video game addiction is a disease

- By Melissa Healy

The World Health Organizati­on has made it official: digital games can be addictive, and those addicted to them need help.

In the latest edition of its Internatio­nal Classifica­tion of Diseases, released Monday, the United Nations agency concluded that people whose jobs, educations, family or social lives have been upended by video games probably meet the criteria for a new form of addiction called “gaming disorder.”

If a person has escalated or persisted in his or her gaming behavior despite clearly negative consequenc­es, that further seals the deal, the new guidelines say.

The behavior should be “of sufficient severity to result in significan­t impairment” and may be “continuous or episodic and recurrent,” the WHO’s diagnostic manual notes. While “normally evident over a period of at least 12 months,” a diagnosis may be in order sooner in cases where impairment is evident, efforts to cut back have failed and symptoms are sufficient­ly severe.

Sound like someone you know? Read on.

Q:

Why is the World Health Organizati­on’s decision important?

A:

The WHO’s Internatio­nal Classifica­tion of Diseases gives medical profession­als around the world a single standard for identifyin­g a problemati­c medical or behavioral issue and accepting it as a disorder worthy of attention and treatment. Despite differing languages and social, cultural and medical traditions, the WHO’s 191 member nations recognize these common definition­s of diseases.

In addition, the classifica­tion codes are the foundation for health insurance billing in the Q: United States.

Is gaming disorder diagnosed the same everywhere?

A: The WHO’s definition is pretty inclusive, sweeping in anyone who could argue their gaming habit has interfered with important daily functionin­g. The American Psychiatri­c Assn. has proposed — but not yet fully embraced — a set of diagnostic criteria that are somewhat more detailed.

The associatio­n publishes a handbook of psychiatri­c diseases called the Diagnostic and Statistica­l Manual, also known as the DSM. In 2013, the organizati­on added internet gambling disorder to the DSM, but opted not to include internet gaming disorder — at least, not yet.

A draft diagnostic descriptio­n for internet gaming disorder would require a determinat­ion that persistent gaming had caused a person to have “significan­t issues with functionin­g.” It also calls for five of the following symptoms to be present:

• A preoccupat­ion or obsession with internet games.

• Withdrawal symptoms when not playing games.

• A tolerance for gaming, so that a person needs to spend more time playing to be satisfied.

• At least one failed attempt to stop or cut back on playing games.

• A loss of interest in other life activities.

• Overuse of digital games despite realizing the impairment they have caused.

• Lying to others about game usage.

• Using gaming to escape or relieve anxiety or guilt.

• Relationsh­ips have been lost or risked because of gaming.

Q: Who is at risk for having a gaming disorder, and how widespread is it?

A: In 2013, it appeared that internet gaming disorder was most common in male adolescent­s between the ages of 12 and 20, and that the affliction was more prevalent in Asian countries than in North America and Europe. Experts estimated that close to 10 percent of kids in China and 1 percent to 2 percent of kids and teens in the United States were affected. That may explain why WHO recognized it first, while the APA demurred.

 ?? JARED RAINBOW/DREAMSTIME ?? The World Health Organizati­on has made it official: digital games can be addictive, and those addicted to them need help.
JARED RAINBOW/DREAMSTIME The World Health Organizati­on has made it official: digital games can be addictive, and those addicted to them need help.

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