Los Angeles Times

Jaunt forms studio for virtual reality content

The Silicon Valley start-up hires three Lucasfilm veterans to run its new division.

- By Steve Zeitchik steve.zeitchik@latimes.com

NEW YORK — Hoping to open a new front in the battle for virtual reality primacy, Jaunt, a start-up that has focused primarily on technology, is launching a division to create original VR content.

The Silicon Valley company has named the unit Jaunt Studios and hired a trio of Lucasfilm veterans — Cliff Plumer, David Anderman and Miles Perkins — to run it.

Until now, Jaunt has been known mainly for more technical aspects of VR filmmaking, particular­ly cameras and software. But the company said it believes it can help both its own cause and the larger goal of mainstream VR content by diving into the original-entertainm­ent space.

“The technology in some ways has gotten ahead of the content,” Chief Executive Jens Christense­n said in an interview. “There’s always an initial wow factor when people put on a headset for the first time. But there needs to be compelling content for them to keep coming back.”

VR has become something of a land grab among Silicon Valley and select Hollywood entities. Though we’re still a number of months away from widespread headset distributi­on (or even the mainstream­ing of phone apps), the creation of a new medium has set companies on hiring, investing and occasional news-release sprees.

Jaunt’s announceme­nt is a notable developmen­t in this regard, in part because of its names. Plumer, who served for years as technology chief for Lucasfilm and Industrial Light & Magic, will be the president of Jaunt Studios. Anderman, the former operations chief of Lucasfilm who helped broker the company’s sale to Disney, will be chief business officer, and Perkins, who ran corporate communicat­ions for Lucasfilm, will serve as vice president of marketing communicat­ions.

“Working with the technology over the last couple of years, we have some expertise — we’ve learned some of the tricks and solved some of the problems,” Plumer said, before adding, “But like everyone else, we’re still figuring out what works.”

To both open and test the market, the executive said, Jaunt aims to create as many as 1,000 pieces of content in the next 18 months, and has establishe­d an office in L.A. to help this effort.

Still, in the near term the company will be mainly partnering with outside entities — as it did for two early experiment­s, the genre shorts “Black Mass” and “Kaiju Fury!” — as opposed to developing material internally.

The hiring of more traditiona­l developmen­t and production executives is in the offing, Plumer said.

Plumer said the type of content Jaunt Studios will back would run the gamut, and includes scripted entertainm­ent as well as sports, concerts and other liveevent programmin­g. As part of the studio announceme­nt, Jaunt executives said they had forged a partnershi­p with Condé Nast to create several VR series that “explore Condé Nast’s strong portfolio of travel, lifestyle, fashion, sports, and technology content.”

As with the non-VR world, scripted content takes more time to develop than non-scripted — perhaps even longer since, in VR, a story happens all around a viewer instead of via a more simple series of frames and edits. Plumer, who most recently was an executive at the effect specialist­s Digital Domain, also said he hopes to bring to Jaunt Studios some of the ethos of visual effects for which that company and Lucasfilm are known.

Jaunt aims to make its content compatible with all platforms, including Oculus, Samsung, Google and iOS.

The announceme­nt highlights the uncertaint­y that companies feel about which aspects of VR will be easiest and most profitable in which to operate, leaving them to try to control various points of the supply chain, much as studios once did with movie theaters.

Jaunt is not alone in these expansioni­st efforts — Oculus, known for manufactur­ing headsets, recently launched a content division and hired a number of former Pixar veterans to create animated shorts.

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