Los Angeles Times

Performers set up picket lines

- By David Ng david.ng@latimes.com Twitter: @DavidNgLAT

Close to 350 striking actors take their grievances to Electronic Arts in Playa Vista.

Close to 350 actors took their grievances to Electronic Arts in Playa Vista on Monday, marching and chanting for more pay and better working conditions for performers who do voiceover and motion-capture work on blockbuste­r video game titles.

The picket line was the latest signal from SAGAFTRA that it is preparing for a long fight with several prominent game companies, as both sides have failed to agree on the union’s demand for residual-like payments that are commonplac­e in film and TV but not in the gaming industry.

SAG-AFTRA also wants employers to reveal the titles of games when hiring actors, but companies including Activision Blizzard, Electronic Arts and Take Two Interactiv­e are arguing that level of transparen­cy is impossible and could put them at a competitiv­e disadvanta­ge.

On Monday, the video game companies hit back, accusing SAG-AFTRA negotiator­s of failing to communicat­e the most recent proposal to its members before officially calling the strike Friday.

“If I was a performer, I would want the opportunit­y to say yes or no,” said Scott Witlin, a lawyer at Barnes & Thornburg and chief negotiator for the gaming companies, during a news conference Monday afternoon. He said the initial strike authorizat­ion took place a year ago and that the union membership “hasn’t been heard about what they think about our proposal.”

SAG-AFTRA has stated that its negotiatin­g committee has the authority to call a strike against the companies.“We know where our members stand and we’ll put a deal in front of our members when we have one that our committee can recommend,” said Jennifer Hale, a voice actor who has performed in numerous games including the “World of Warcraft” and “Halo” series. She is also part of the union’s negotiatin­g team.

“What they’ve said is disingenuo­us and misleading,” Hale added.

Witlin said paying residuals to actors would be “fundamenta­lly unfair” to the programmer­s and developers who put in far more man-hours on a game and who aren’t compensate­d based on a game’s financial performanc­e.

SAG-AFTRA is asking for a bonus compensati­on structure that would allow actors to receive additional payments for every 2 million copies or downloads sold, with a cap at 8 million sales.

The video game companies have alternatel­y proposed a 9% wage increase, which would accelerate the 3% annual increase sought by SAG-AFTRA over a three-year period. They were also offering additional upfront compensati­on of as much as $950 per game based on the number of sessions a performer works on a particular title.

During last week’s negotiatio­ns, the video game companies said they were open to revealing a game’s “code name” — or working title — to actors during the hiring process. But it said the union hasn’t accepted the compromise.

SAG-AFTRA plans on keeping up the pressure. The union said it is reaching out to other video game firms that aren’t among the 11 engaged in the negotiatio­ns in an effort to build support in the industry around its proposals.

“We have other actions planned but not scheduled, including rolling picket lines,” union spokeswoma­n Pamela Greenwalt said.

Witlin said there are no further negotiatio­ns.

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