Los Angeles Times

Flip the Switch and then what?

Sales of the Nintendo device start strong, but users speak up. Tweaks are planned.

- By Todd Martens

Out of the gate, unit sales for the console/mobile hybrid the Nintendo Switch “exceeded any system launch Nintendo has had in the U.S., ever,” Nintendo of America President Reggie Fils-Aimé says.

“For the first two days, Nintendo Switch outsold the Wii, it outsold Nintendo DS, it outsold Nintendo 3DS, it outsold Nintendo 64 — it outsold every system Nintendo of America has launched in the Americas, and I'm talking specifical­ly for the U.S,” says Fils-Aimé, who declined to provide a sales total but noted the company intends to ship 2 million Switches globally by the end of March.

The Switch hopes to redefine the home video game console. In one sense, it works like a traditiona­l video game device that is connected to a television.

But when it’s removed from its TV docking station it instantly becomes a hand-held machine with a tablet-like look and a touchscree­n.

Some warned about reading too much into twoday sales.

Lewis Ward, a video game industry analyst at research firm IDC, is projecting the Switch to sell around 8 million units worldwide by the first quarter of 2018.

“From my perspectiv­e, it’s way too early to read into the tea leaves for the rest of 2017 based on two-day results,” Ward says.

Still, the Switch was met with largely positive reviews.

And Fils-Aimé says “The Legend of Zelda: Breath of the Wild” is already the company’s top-selling standalone launch game.

No launch game, however, takes advantage of the device’s touchscree­n, and one gripe among fans and critics has been the return of Nintendo’s so-called friend codes, a series of randomized digits required to play with friends online.

And Switch owners awaiting more tablet-friendly features, such as, say, a Web browser, may not find them anytime soon.

“It is not meant to replace my phone or my tablet,” Fils-Aimé says. “That is not the product vision we had. It was to create this killer, breakthrou­gh gaming device that allows you to play your games wherever and whenever you want.”

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