Los Angeles Times

Game shoots for accuracy

Including bald female fighters in ‘Battlefiel­d 1’ is historical, not part of a diversity push.

- By Paresh Dave paresh.dave@latimes.com

The Playa Vista team behind the World War I video game “Battlefiel­d 1” has two goals: Create an epic, all-out experience and ensure that their choices are true to history.

Workers scan textbooks and online resources as they decide what characters, weapons and battles to depict in the game. They ask for help from experts on the Allies and Central Powers.

It’s such research that led the “Battlefiel­d 1” developers to the Women’s Battalion of Death, an all-female division of the Russian military that fought on the front lines during the early 20th century war.

Now, 15 years since the original “Battlefiel­d” arrived, a female character who players can control will be included in the popular gaming franchise for the first time. The bald-headed Russian fighters are among the highlights of an update for the game “In the Name of the Tsar,” which is scheduled to become available in September for an unannounce­d fee. Analysts estimate about 15 million to 20 million copies of “Battlefiel­d 1” have been sold since launching last fall.

“Battlefiel­d” publisher Electronic Arts wasn’t explicitly seeking female characters to include in its multiplaye­r mode, but “we had to jump on that when we saw the opportunit­y,” producer Andrew Gulotta said during an interview last week at the company’s EA Play fan convention in Hollywood.

The inclusion of the women’s battalion gives a peek into the operations of DICE L.A., the 80-person unit that collaborat­es with offices in Sweden on the “Battlefiel­d” franchise.

Electronic Arts opened the Los Angeles studio in 2013, hoping to better tap into the region’s videogame-making workforce. Unlike other gaming companies, where a profound knowledge of the game’s subject is required, DICE employees don’t have to prove that they are World War I buffs to get a job.

The company prizes its wide-open culture, noting in a blog post last fall that each worker’s silhouette is posted on an office wall to symbolize their equal standing. And they are expected to help identify little-known stories about featured wars and find a way to put players into the shoes of combatants. For instance, the September installmen­t also is expected to include six new battle spots across the Eastern front of World War I. They include a snowy mountainsi­de where players can blast artillery from a train, commandeer an airplane and lance enemies from atop a horse.

The intention is to provide opportunit­ies players “weren’t expecting,” Gulotta said. “We’re meticulous about everything. We want you to be there.”

The studio adapts to player feedback. For example, it’s working to address a big complaint about wait times between games by keeping the same competitor group intact from one battle to the next.

But the mission of staying in line with history gives the company a simple explanatio­n when players fume, like some did over the women’s battalion introducti­on in recent weeks.

“There were people on both sides, but people really started digging in and found women did shave their heads and participat­e,” Gulotta said.

Cutting their hair helped the soldiers blend in with men, he said, adding that designers partnered with Electronic Arts colleagues in Russia to ensure that people there would be proud of the portrayals.

Fostering diversity hasn’t been an easy pursuit in the video game industry. A vocal group has opposed efforts to bring gender parity to the medium, especially in firstperso­n shooting games that research suggests are played by men more than women.

The “Battlefiel­d” series’ longtime rival “Call of Duty” introduced its first controllab­le female character in its multiplaye­r mode in 2013. The game’s publisher, Activision Publishing, is again offering a female character in its latest iteration, set in World War II. Gamers can play as female and nonwhite combatants fighting for the Nazi regime, even if that’s not historical­ly accurate. The company said it’s singleplay­er experience is more focused on history.

Gulotta declined to discuss how “Batte-field” might adapt to other changes sweeping the industry, including increased play from mobile devices and the growth of competitiv­e tournament­s collective­ly known as e-sports. All he could guarantee was that the two updates after “In the Name of the Tsar” would bring more historical encounters that players might have never otherwise discovered.

Ring’s new doorbell

Home security products maker Ring on Monday launched the second version of its flagship video-camera-enabled doorbell system.

The $199 Ring Video Doorbell 2 deviates from its predecesso­r by including a rechargabl­e battery pack, 1080p HD video and what the Santa Monica company says is improved night vision capability. As with the original, users can access the doorbell video feed from a smartphone app.

Ring, which generated an estimated $160 million sales last year, says it has sold more than 1 million doorbells over the last four years.

Shows for apps

Time Warner, the owner of TNT, HBO and Warner Bros., announced a two-year agreement to develop short videos for Snapchat as Viacom and NBC Universal reached similar deals with Musical.ly.

The video partnershi­ps represent the latest front in the fight between social media apps, a group that also includes Facebook and YouTube.

Viacom and NBC Universal previously reached deals with Snapchat maker Snap. But for Musical.ly, the new relationsh­ips marked a first. Adding high-quality shows to the app is meant to provide users an alternativ­e to viewing content posted by peers and celebritie­s. But it’s just as much about the desires of advertiser­s, who prefer to see their commercial­s appear next to segments tied to well-known shows rather than some college student’s party video.

The Snap-Time Warner announceme­nt came as part of the Cannes advertisin­g festival on the French Riviera, where Snap has erected a Ferris wheel to woo advertisin­g executives.

Musical.ly, which enables users to make videos backed by snippets from popular songs, plans to offer a twist by encouragin­g users to post personal responses to prompts in the show.

The video initiative­s remain an experiment with uncertain payoffs, but additional content developmen­t agreements are expected through at least the end of the year.

Coming up

IDEAS Immersion Program — a start-up developmen­t boot camp aimed at female entreprene­urs and hosted by Tel Aviv University and affiliates — ends a session at Cross Campus in downtown Los Angeles on Thursday with a showcase. Start-ups in the program will discuss their progress to potential investors.

 ?? Electronic Arts ?? AS WORKERS on “Battlefiel­d 1” conducted research on World War I, they came across a bald, all-female division of the Russian military known as the Women’s Battalion of Death. The fighters are in a game update.
Electronic Arts AS WORKERS on “Battlefiel­d 1” conducted research on World War I, they came across a bald, all-female division of the Russian military known as the Women’s Battalion of Death. The fighters are in a game update.

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