Los Angeles Times

Fast growth opens a Pandora’s box

Loot Crate’s rapid expansion led to investor pressure, worker angst, layoffs.

- By Paresh Dave

On its ascent to becoming the nation’s fastestgro­wing start-up, Loot Crate Inc. fostered a workplace in which employees warred with Nerf guns, proudly brandished Captain America socks and chanted the company’s name like a rally cry.

But by last summer, when the Los Angeles firm landed on the cover of Inc. magazine for its stupendous expansion, the enthusiasm had been zapped.

Employees gossiped about layoffs, frustratio­n over managers and a dwindling snack bar inside a cramped, windowless warehouse of an office. Last month, two senior executives came an eyelash away from fighting, not with foam darts, but with fists.

Chief Executive Chris Davis now says he may have done the unimaginab­le: grown the company too fast.

“We bit off a lot and everyone felt that,” Davis said during an interview at the company’s Bell merchandis­e facility. “Trying to get all these different perspectiv­es, skill sets and levels of experience to work together was probably harder than I expected it to be.”

Between 2012 and 2014, Loot Crate amassed 200,000 subscriber­s to its $20 monthly shipments of apparel and collectibl­es related to video games, comics and pop culture (think

Birchbox for the Comic-Con set). It then launched packages aimed at pet owners, Harry Potter readers, wrestling fans and more. Subscripti­ons increased to 650,000, pushing sales to $165 million in 2016, up almost 40% compared with the previous year. Over 18 months, the staff nearly doubled to 280.

Davis proceeded despite repeated warnings from subordinat­es and investors that adding so many new varieties of boxes was financiall­y unsound — more subscriber­s didn’t mean better profit margins.

In February, with investors bearing down, Davis laid off 60 workers and announced a narrowed focus that favors squeezing out profit over adding subscriber­s. During the course of the winter, the company cut about 27% of its workforce and lost its chief financial officer, senior vice presidents of technology and brand management, vice president of procuremen­t and directors of product and growth.

Accounts by 17 current and former employees and others close to Loot Crate provide an inside look at how start-ups can be swept into a grow-fast mentality that pervades companies funded by venture capital, even when such a strategy may not be suitable. Prioritizi­ng growth can be a boon to software firms that can add customers to existing services with minimal extra cost. But in dealing with hard goods, internatio­nal logistics and a demanding fan base, Loot Crate shows the consequenc­es of extending the tactics of the app economy to retail.

Loot Crate has breezed through $18.5 million in venture capital raised a year ago. And it’s beset with more than $20 million in excess inventory that’s difficult to pawn off. The financial hole, along with a soured culture, has left doubts among past and current staffers about whether Davis can lead a rebound.

The company had a fairy tale start. After bouncing around start-ups during his first few years out of Claremont McKenna College, Davis pitched the idea for a geeky subscripti­on box during a business contest in 2012. Overnight, he and eight strangers launched the Loot Crate website and attracted dozens of customers.

Davis — the son of Qualcomm Inc. Chief Financial Officer George Davis — had participat­ed in such hackathon projects before, including a dating app for movie fans called Box Office Buddies. But Loot Crate soared unlike any other, tapping into long unmet demand for gear that people couldn’t get at most malls.

Far more people expressed a passion for Spider-Man lunch pails and “Doctor Who” T-shirts than for centerpiec­es of Davis’ two prior ventures — custom-fit clothing and trail mixes marketed toward video game enthusiast­s. He figured Loot Crate’s growth would be unstoppabl­e if it cracked into other interests, say sports fans or film buffs.

Most of Loot Crate’s initial creators didn’t stay, but Davis and Matthew Arevalo stuck around as co-founders. The company sustained on its own cash for four years, despite thin profit margins, because it had so many subscriber­s. Issues like the website crashing because of a blitz of new customers were good ones.

The mood sank in early 2016.

Loot Crate held its first layoffs, axing 12. Remaining employees felt insecure as Davis installed superiors from large companies in the region, including toy maker Mattel and auto-buying app TrueCar. The old guard viewed new recruits as unprepared for Loot Crate’s whimsical, fast-changing environmen­t. Unclear roles and a lack of communicat­ion fueled bad blood.

“You didn’t know everyone like you used to know everyone,” Davis said. “We could have done a lot better job of helping explain our culture to people coming on board, helping share it across teams and helping it evolve .... You can’t come back and fix that.”

Employees said they could have looked beyond the issues had they not been magnified by the pace of hiring and the mounting challenges of selling novelties.

In mid-2015, Loot Crate added a box for sweatshirt­s, socks and other clothing too pricey for its main box. Soon came Loot Anime, Loot Gaming and the high-end Loot Crate DX with messenger bags and mugs. Partnershi­ps brought special edition crates for the video game “Halo” and World Wrestling Entertainm­ent.

New options stunted the original crate’s growth, breeding disillusio­nment internally as Davis touted progress publicly. As time wore on, they saw awards and banquets on one hand, layoffs and co-workers downing early-morning whiskey in the office on the other.

To Davis, niche options for boxes thwarted cancellati­ons because people received items closer to their passions. He said colleagues and surveys of tens of thousands of customers backed new crates.

“We all were working on things and really saw the opportunit­ies,” he said.

Some products, including Loot Gaming, grew more profitable than the original line while Loot Pets sat among disappoint­ing financial performers. Davis said he’s pleased with Loot Pets because it satisfies subscriber­s.

The two-year leap from one product to 27 came with other pains. Loot Crate angered Disney, HBO and Netflix when it used unauthoriz­ed images to market crates featuring items from “Star Wars,” “Game of Thrones” and “Daredevil,” according to three former employees. The company also frustrated vendors with late payments and last-second order changes.

HBO said the door is open for partnershi­ps. Other firms, including suppliers Bio world Merchandis­ing and Quantum Mechanix, didn’t respond to requests for comment. Davis declined to comment on specific licensing issues but said the company has rights to 200 properties.

New employees kept arriving as recruiters talked up big funding on the horizon. Last June, Loot Crate announced an $18.5-million check funded by Los Angeles’ biggest start-up investor, Upfront Ventures, and investment vehicles tied to magazine publisher Time Inc., actor Robert Downey Jr., owners of the New York Mets baseball team and founders of liquor company Veev.

At the time, Upfront Ventures praised the discipline Loot Crate must have to succeed without venture capital. But angst among staffers increased as they saw focus wane.

Employees went home earlier, no longer excited enough to stay late, and casual conversati­on on the company’s internal chat app Slack declined. Snack shelves weren’t stocked as often, or perhaps with all the new hires the food just ran out sooner. Bathrooms grew dirty. Bonuses arrived as stock, not cash. Negative reviews on jobs site Glassdoor piled up. A promised new office to replace the company’s Lincoln Heights space remains indefinite­ly delayed. Adding bodies was treated as a solution to deep problems, current and former employees say.

Early this year, Davis introduced leadership training programs for employees. He instituted quarterly goal setting and performanc­e reviews. But it was too late for many: At least one employee received a single 90-minute weeknight career coaching session before being laid off.

The night before a teary Davis internally announced the massive layoff of 60 people, Chief Financial Officer Eric Chan resigned.

Chan had criticized widening losses. At an offsite meeting as Davis honeymoone­d last year, Chan rallied executives on urgent cost cutting that he hoped Davis wouldn’t railroad, according to attendees. Chan declined to comment.

“He was putting the fear of God in everyone,” an attendee said. “And Davis returned and said, ‘Nah it’s all good.’ ”

Davis saw the company’s business model validated with Unilever’s $1-billion acquisitio­n last summer of Dollar Shave Club, a Los Angeles razor brand that had amassed 3.2 million subscriber­s.

Whether the public sees a future in subscripti­on-box companies, at least for essentials, is being tested with meal-kit maker Blue Apron’s initial public offering of stock last week. Many services focused on nonessenti­al items haven’t demonstrat­ed longevity.

Davis changed his stance on cost cutting as Loot Crate set its 2017 budget last fall, though he delayed major layoffs longer than investors preferred, with a trickle of about 15 people let go at the new year.

But amendments are taking hold. Loot Crate’s last quarter was profitable. And recently, the start-up named veteran media executive Ynon Kreiz chairman of its board of directors.

Kreiz, the former Maker Studios and Fox Europe chief who reportedly invested less than $1 million as he joined the board, declined to comment, as did other investors and board members.

Mark Suster, managing partner of Upfront Ventures, said Loot Crate suffered “self-inflicted bumps in the road” but that “the wheels weren’t falling off ” because Davis has begun making more responsibl­e decisions.

Davis scrapped a team developing games for virtual and augmented reality devices because the fruits of their labor would be too far off. Also gone is Davis’ close friend, a manager who multiple sources said attracted concern for dating co-workers and making brash business decisions.

Still, heightened tensions haven’t dissipated, sources said.

Scores of employees in May overheard senior leaders David Morris, a longtime automotive parts executive, and David Voss, a former Mattel executive, yelling about how one shouldn’t be telling the other what to do. Voss shoved Morris before the altercatio­n broke up.

Davis declined to comment on specific personnel matters. But in an email the day after the May 2 incident, he included apologies from the pair for “uncharacte­ristic” and “poor” behavior. The note ended up raising more concerns as employees shook their heads at spelling errors and wondered why the dispute didn’t result in immediate firing.

The company’s desire to get into additional sports poses ongoing challenges. Loot Crate estimated it had 50,000 subscriber­s for the first month of its new Major League Baseball crates. Two former employees said the company drew about 20,000 subscriber­s, meaning thousands of extra bobblehead­s and T-shirts sit unsold.

MLB declined to comment. Davis disputed the figures.

“It’s really hard to predict,” he said of forecastin­g sign-ups. “We actually did a good job on many product lines. We feel everything we’ve launched is successful.”

Forecastin­g is crucial since Loot Crate orders merchandis­e months ahead. But former employees recalled little analysis. When staffers lowered expectatio­ns for subscriber growth, Davis, they said, still insisted on big orders. As workers saw it, Davis would rather absorb extras than sell out. They also worried about not having a plan to decide when to end a struggling crate.

Unsold merchandis­e, such as 100,000 Han Solo figurines, totals $20 million, three people said. A 120,000square-foot warehouse in Bell filled up so fast the company added 50,000 square feet of space nearby for excess. Nearly $1 million in inventory went missing last year, a former employee said. The current and former employees sought anonymity because of nondisclos­ure agreements. Loot Crate disputed the figures they provided but declined to release its data.

Loot Crate can’t discount products through T.J. Maxx or Big Lots as easily as traditiona­l brands because subscriber­s pay a premium for their exclusivit­y. Instead, the company tries to liquidate goods through its own online shop (competing with EBay listings) and remains in discussion­s with retailers about potential partnershi­ps.

The company recently leased 200,000 square feet in a former aircraft assembly plant in Lock Haven, Pa. Workers viewed the East Coast facility as long overdue because it should lower expenses. But a bungled move generated customer complaints about missing or late orders.

Other outstandin­g matters include two lawsuits. In February, Loot Crate sued the maker of 440,000 oven mitts that had to be recalled last May after allegedly being unable to withstand heat. In the other case, a supplier of shirts last spring alleges $149,000 in unpaid bills. Loot Crate countersue­d, alleging that shirts were blemished.

In an email to employees before The Times’ interview with Davis, Loot Crate’s corporate communicat­ions head, Erik Reynolds, told employees that stories of internal struggle are “a rite of passage for successful companies” and that startups always hit a transition from the “way it was” to the “way it will be.”

— Chris Davis, CEO of Loot Crate ‘We actually did a good job on many product lines. We feel everything we’ve launched is successful.’

 ?? Christina House For The Times ?? LOOT CRATE sells subscriber­s monthly shipments of apparel, collectibl­es and other items related to the theme they choose. Last year, it had sales of $165 million. Above, at the firm’s merchandis­e facility in Bell.
Christina House For The Times LOOT CRATE sells subscriber­s monthly shipments of apparel, collectibl­es and other items related to the theme they choose. Last year, it had sales of $165 million. Above, at the firm’s merchandis­e facility in Bell.
 ?? Photograph­s by Christina House For The Times ?? LOOT CRATE shows the consequenc­es of applying app economy tactics to retail. As the firm added shipment themes, it hired more employees. Over 18 months, the staff nearly doubled to 280 in 2016. Above, its Bell plant.
Photograph­s by Christina House For The Times LOOT CRATE shows the consequenc­es of applying app economy tactics to retail. As the firm added shipment themes, it hired more employees. Over 18 months, the staff nearly doubled to 280 in 2016. Above, its Bell plant.
 ??  ?? AMID PRESSURE from investors, Chief Executive Chris Davis cut jobs in February and announced a narrowed focus that favors profit over adding subscriber­s.
AMID PRESSURE from investors, Chief Executive Chris Davis cut jobs in February and announced a narrowed focus that favors profit over adding subscriber­s.

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