Los Angeles Times

AMC bets on virtual reality firm

Theater chain invests in Spielberg-backed Dreamscape venture.

- By Steven Zeitchik

In a bid to popularize virtual reality without that pricey headset purchase, some of Hollywood’s biggest names are teaming up with the nation’s largest theater chain.

Dreamscape Immersive, the Culver City company cofounded by veteran producer Walter Parkes and financed in part by filmmaker Steven Spielberg, has raised $20 million from AMC Entertainm­ent, the companies announced Tuesday, along with an additional $10 million from other parties.

The theater chain will also finance up to six location-based virtual reality centers as either standalone venues or in existing

AMC multiplexe­s in the U.S. and United Kingdom. The hope is that mainstream consumers will flock to the spaces to sample the technology they have thus far largely stayed away from at home.

“We believe people may not want to buy a headset for $750. But they do want to try VR for $15,” Parkes told The Times in an interview.

Of the $20 million raised from AMC, half will go to Dreamscape’s content efforts, while the other half will enter the company’s main coffers as part of a $20-million Series B financing. The source of the remaining $10 million in the Series B round was not disclosed.

The cash influx comes after Dreamscape in an earlier financing round raised $11 million from a group of entities that includes Warner Bros., Fox, MGM, Imax and Spielberg.

Dreamscape content, which will include a certain amount of interactiv­ity, will be produced both in-house and by third parties, and is expected to be announced in the coming months. The company’s experience­s, across a number of establishe­d commercial genres, are meant to be undertaken with other people — up to five partners — who appear as full-sized avatars. In addition to headsets, sensors are worn on the hands and feet to track users, allowing them a large degree of motion around a circumscri­bed space.

Dreamscape, which has about 25 full-time employees, began when mega-concert producer Kevin Wall (Live Earth, Live 8) and his executive Aaron Grosky saw the multiuser installati­on “Real Virtuality” at Sundance in 2016. The largescale piece, from the Swiss foundation Artanim, impressed many attendees with its rich texture, fullbody movements and homage to classic cinema.

The pair teamed up with former DreamWorks chief and film producer Parkes (“Men in Black” and “Minority Report”) with whom they were already exploring immersive theater ventures. The group subsequent­ly acquired Artanim as a subsidiary — a piece related to “Real Virtuality” is likely to form part of its content slate — and hired Bruce Vaughn, a specialist in designing largescale theme park attraction­s and former chief of Walt Disney Imagineeri­ng, as chief executive.

Dreamscape’s aim is to give the full spectacle of a Disney attraction at a fraction of the cost to consumers and to itself.

“If we wanted to build some of what we’re doing it would cost $400 or $500 million, if we could do it at all,” said Vaughn in an interview. “But in VR, we could do it easily.”

Grosky notes that the virtues of a Live 8-style concert can be imported into the social experience of a Dreamscape VR piece as well. “We want to give the user something special that they can say, ‘I was there, and I experience­d it with other people,’ ” he said.

The fixed location of Dreamscape differenti­ates itself from other VR companies, such as Chris Milk’s Within and Felix & Paul Studios, which aim to provide content for numerous homebased headset systems.

Dreamscape, in contrast, is counting on slow headset adoption but high curiosity levels to propel consumers to give the technology a go at movie theaters and other public venues — much in the way the theatrical film experience preceded and in many ways stayed dominant over home video for decades in the movie business.

A deal with AMC gives it a foothold to do that.

For AMC, VR installati­ons at its theaters offer another draw for consumers and a potential revenue stream at a time when the box office has been sagging. Adam Aron, AMC president and CEO, said in a statement he believes Dreamscape will prove a form of “cinematic storytelli­ng that is sure to resonate with AMC’s moviegoers.”

The inaugural entry will be a 5,500-square-foot space in the Westfield Century City mall on L.A.’s Westside that is expected to open early next year.

Such efforts follow in the footsteps of the Void, a Utahbased company that also aims to give full-body, location-based experience­s and has staged full-movement installati­ons such as a “Ghostbuste­rs” experience at Madame Tussauds in New York.

Earlier this year Oscar winner Alejandro Inarritu debuted the sweeping location-based immigrant story “Carne y Arena” at the Cannes Film Festival and the Los Angeles County Museum of Art.

Whether consumers will head to these venues in numbers to justify the overhead remains a key question. But Dreamscape executives say the communal experience afforded by location-based VR gives them reason for optimism.

“As long as it’s a solitary endeavor it’s never going to be mainstream; the VR headset can be a very lonely place,” Parkes said. “But when you can be rendered as avatars and spend time with your friends, it becomes a completely different experience.”

 ?? Gina Ferazzi Los Angeles Times ?? DREAMSCAPE Immersive, financed in part by director Steven Spielberg, has raised $20 million from AMC Entertainm­ent. Above, people try out VR headsets.
Gina Ferazzi Los Angeles Times DREAMSCAPE Immersive, financed in part by director Steven Spielberg, has raised $20 million from AMC Entertainm­ent. Above, people try out VR headsets.
 ?? Andrew H. Walker Getty Images ?? WALTER PARKES, co-founder of Dreamscape Immersive, believes that consumers who may not buy pricey headsets would go to movie theaters to try VR.
Andrew H. Walker Getty Images WALTER PARKES, co-founder of Dreamscape Immersive, believes that consumers who may not buy pricey headsets would go to movie theaters to try VR.

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