Los Angeles Times

Arcade is portal to the soul in ‘198X’

- By Todd Martens

Booting up “198X,” a 1980s-stylized genre mashup, I knew I was in for a heavy dose of nostalgia as well as a romanticiz­ed view of game arcades. I didn’t expect a sense of loneliness nor the confusion, anxiety and unease that permeate adolescenc­e, all of which “198X” lovingly brings to the fore.

In my nostalgia, I wasn’t sentimenta­l over the games or culture of another era. What I missed was an overriding sense of fear and excitement for the possibilit­y of the unknown, which “198X” creates by focusing on Kid, who longs for the escape from suburbia offered by the lights of the big city and the malleable worlds of video games. But what’s made “198X” linger long after its short two-hour play time is the way the game explores how interactiv­e experience­s shape our worldview.

A narrative adventure with condensed versions of arcade games (a beat ’em up, a racing game, a ninja game, a sci-fi shooter and a roleplayin­g-game), “198X” impresses in the diversity of its offerings. But “198X” isn’t a simple celebratio­n of the ’80s aesthetic now in vogue with the likes of “Stranger Things.” Its pixel art is gorgeous, with details down to puffy orange foam on headphones and its emphasis on neon as a contrast to cookiecutt­er homes and as a beacon into something unknown. As Kid experience­s the difficulty of growing up, “198X” uses its retro gameswithi­n-a-game as metaphors.

Some are relatively simple. Young and coddled by the familiarit­y of suburbia, the urban brawler represents the fears and danger that may or may not exist beyond the walls of our home. But when Kid, whose gender is undefined, falls for a punk rock girl who appears unattainab­le, the racing game turns into an endless drive on city highways, a plea to be somewhere and with someone else. Any sense of competitio­n disappears as “198X” turns into a cinematic experience and Kid narrates a dream of embarking on a more personal quest to explore and learn from heretofore undiscover­ed people, places and cultures.

While Kid at this point has graduated from childhood games, “198X” never abandons its thesis that there’s poetry in video games, their imaginativ­e worlds a gateway to self-discovery as potent as any other medium. The masks, the skeletons and the bamboo forests that Kid’s avatar explores in the ninja game make it clear there’s plenty to see and hear beyond whatever worldview we grew up with.

 ?? Hit-Bit Studios ?? ‘198X’ is a coming-ofage story told via games.
Hit-Bit Studios ‘198X’ is a coming-ofage story told via games.

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