Los Angeles Times

Honda courts buyers via esports

- By Eben Novy-Williams Novy-Williams writes for Bloomberg.

Honda Motor Co. is pumping more marketing dollars into competitiv­e video gaming to protect its status as the dominant carmaker among young, firsttime buyers.

The Japanese auto giant is becoming the official automaker of Riot Games Inc.’s League of Legends Championsh­ip Series, one of North America’s biggest esports leagues. The news comes eight months after Honda signed a partnershi­p with Team Liquid, a threetime league champion.

Honda’s goal is to meet young consumers on their own terms. The global esports audience is more than 450 million people, according to analysis firm Newzoo, and North America represents the largest market. That group is largely young, tech-savvy consumers who don’t interact with marketing in the same way as their older peers.

They’re also a valuable commodity in the automotive world. Millennial­s and Gen Z are the only generation­s increasing their share of car sales right now, and Honda is well positioned with those groups. Its Civic and Accord models are the top-selling vehicles for firsttime buyers, according to the company.

Unlike traditiona­l sports leagues, which make the bulk of their money from media rights and ticket sales, corporate partnershi­ps remain a major source of income for esports teams and leagues. Honda joins a growing list of sponsors for Riot’s North American league, including Mastercard Inc., State Farm Life Insurance Co., Walmart Inc. and Quicken Loans Inc.’s Rocket Mortgage.

“We really try to find brands that are investing in this space, and don’t just see esports as checking a box,” said Matthew Archambaul­t, Riot’s North American head of esports partnershi­ps and business developmen­t. “Honda is looking to invest, commit resources and go into storytelli­ng.”

The partnershi­p will launch this weekend with the league’s Summer Split playoffs in Los Angeles. Riot and Honda will work together on a digital behindthe-scene documentar­y series, plus traditiona­l on-site advertisin­g that will feature wrapped cars outside the venue. Honda, which has been investing in gaming since 2014, is also paying for naming rights to the championsh­ip series’ most valuable player award.

The announceme­nt comes just a few days after the esports and gaming industries reacted vociferous­ly to politician­s — including President Trump — referencin­g violent video games as a potential inspiratio­n for mass shooters in the U.S. Though League of Legends is more fantasy game than shooter, Archambaul­t said he didn’t believe video games were part of the problem.

“I’m not speaking on behalf of Riot as a whole, but I don’t believe there have been any credible studies that have linked video games to bad behavior,” he said. “In fact, we’ve seen studies about it helping camaraderi­e and communicat­ion, and I know for a fact that a lot of veterans play games to overcome PTSD. There are a lot of positives that gaming in general can bring.”

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