Los Angeles Times

Riot Games settles lawsuit

Class action accused company of fostering a sexist ‘bro culture’ in which harassment went unchecked.

- By Sam Dean

Riot Games has settled a class-action lawsuit filed by workers who said they were routinely subjected to sexual harassment and discrimina­tion in the course of their jobs at the Los Angeles video game studio.

The suit originated last November when two women who had worked at the company, which is owned by the Chinese technology giant Tencent, alleged violations of the California Equal Pay Act and gender-based discrimina­tion, retaliatio­n and harassment.

Both parties declined to provide details of the settlement, which still must be approved by the court.

“We are grateful for every Rioter who has come forward with their concerns and believe this resolution is fair for everyone involved,” Nicolo Laurent, chief executive of Riot Games, said in a statement. “With this agreement, we are honoring our commitment to find the best and most expedient way for all Rioters, and Riot, to move forward and heal. Over the past year, we’ve made substantia­l progress toward evolving our culture and will continue to pursue this work as we strive to be the most inclusive company in gaming.”

Ryan Saba of Rosen Saba, the attorney representi­ng the plaintiffs, called the settlement agreement “very strong,” saying it “provides meaningful and fair value to class members for their experience­s at Riot Games.”

The lawsuit followed a series of exposés, beginning with an article on the games website Kotaku, in which current and former employees described a corporate culture soaked in sexism.

The suit itself echoed those accounts, alleging that Riot Games has a “men-first” environmen­t and “bro culture” in which harassment and inappropri­ate behavior go unchecked.

Some of the behavior alleged in the suit included “crotch-grabbing, phantom

humping, and sending unsolicite­d and unwelcome pictures of male genitalia” and managers circulatin­g a “hot girl list” ranking female employees by attractive­ness.

The suit also alleged that Riot Games retaliated against outspoken female employees with “denied promotions, refusals to provide increased compensati­on or equal pay, demotions, reassignme­nt with significan­tly different responsibi­lities, losses of benefits, suspension­s, terminatio­ns, and other adverse employment actions.”

Alongside the classactio­n suit, two employees filed individual wrongful terminatio­n and sexual harassment suits against the company in late 2018.

In response to the scandal, Riot Games committed to a series of internal initiative­s to add more women to its leadership, close wage gaps and change its company culture.

But the company’s decision to try to force arbitratio­n in the two individual cases prompted another wave of backlash in May. Employees organized a walkout in protest of forced arbitratio­n, marking the first mass worker action of its kind in the video game industry.

The company refused to give in to the walkout demands, though it did pledge to allow new hires the option to waive the forced arbitratio­n clause for sexual harassment and assault “once current litigation was resolved.” In July, the court allowed Riot to force arbitratio­n in one of the cases; the request to oppose arbitratio­n and take the suit to court is still being argued for the other.

“Settling this class action is a victory for women in games,” the walkout’s organizers said in a statement. “This decision was made because of the hard work on the part of not only plaintiffs and their lawyers, but all of the people at Riot brave enough to fight against injustice in the workplace. We are proud to work with everyone who has collective­ly contribute­d making this happen.”

 ?? Dania Maxwell Los Angeles Times ?? CHANEL DAWNÉE, left, and Andy Dohr attend a May 6 walkout at Riot Games in Los Angeles, the first mass worker action of its kind in the video game industry.
Dania Maxwell Los Angeles Times CHANEL DAWNÉE, left, and Andy Dohr attend a May 6 walkout at Riot Games in Los Angeles, the first mass worker action of its kind in the video game industry.

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