Los Angeles Times

Aiming to create the MTV of esports

- By Wendy Lee

In the 1990s, if you wanted to observe the latest trends among young people, you would tune in to MTV’s “Total Request Live.”

“TRL” counted down the most popular music videos, and legions of screaming fans would gather outside MTV’s New York City studio to get a glimpse of their favorite celebritie­s.

Now Venn, a new start-up led by an Emmy-winning producer and a former Vivendi Games executive, hopes to create its own version of that for video game fans.

Venn, which stands for Video Game Entertainm­ent & News Network, has raised $17 million and plans to open studios in Los Angeles and New York in mid-2020. The New York company aims to create 55 hours of content each week, including programs that involve video game competitio­ns. The programs will be distribute­d on streaming platforms including Twitch, YouTube and Hulu TV.

“Back in the ’80s and ’90s, the lens to pop culture was music,” said Ariel Horn, a former executive with Riot Games and NBC Universal. “Now, we’re looking at gaming. The esports athletes are the new celebritie­s.”

Horn and former Vivendi Games executive Ben Kusin are Venn’s chief executives.

The audience for esports is continuing to grow at a rapid pace. There are 30.3 million esports viewers in the U.S., according to research firm EMarketer. That will increase by 52% to 46.2 million in 2023, the firm said.

As esports’ popularity increases, brands are looking to reach younger viewers who aren’t watching gaming on traditiona­l television channels and are instead livestream­ing content from YouTube or Amazon-owned streaming platform Twitch.

Advertisin­g revenue in esports is expected to increase from about $178 million this year to $213.8 million in 2020, EMarketer said.

But brands are also concerned about putting their ads next to cheaply produced content associated with creators who may say inappropri­ate things. In addition, some of the new platforms hosting esports content don’t have sophistica­ted advertisin­g tools for marketers, said Eric Haggstrom, a forecastin­g analyst with EMarketer.

“Esports presents a great avenue for brands to interact with these people, but it’s a little difficult,” Haggstrom said.

Venn hopes to fix this problem by producing highqualit­y shows, many of which will be livestream­ed. The programs will include talk shows, reality shows, documentar­ies and esports events. Venn said it will draw viewers by working with esports content creators who are popular and want to connect with a wider audience.

Venn’s L.A. and New York studios will be gathering spots for people to engage with esports and brands and will employ about 60 people, company executives said.

“We’re going to be the first 24/7 live studio, bicoastal manifestat­ion of this entire industry,” Kusin said. “We’re giving gaming a home and a heartbeat. We want to be as close to as many people as possible, to where if they want to reach out and experience what this world is about, we’re there.”

Even though Kusin and Horn are well connected in the gaming industry, they first met seven months ago after Riot Games co-founder Marc Merrill introduced them.

“We had this epiphany aha moment, which became what we know now as Venn, the TV network we developed,” Kusin said.

Kusin said he believes Venn will succeed because videos centered on gaming have already generated large audiences online. More than 200 million people on YouTube consume gaming content daily, Kusin said.

“The market’s been proven for this,” he added. “We just want to make the content more compelling, more engaging and help further the growth in support of this industry.”

Venn said that it would target people ages 16 to 34, with 60% males.

Unlike with traditiona­l TV networks, Kusin said he and Horn know how to make gaming content that younger audiences will enjoy. Kusin grew up with gaming. His dad was one of the cofounders of a business that became known as GameStop.

Meanwhile, Horn pioneered esports broadcast production at Riot Games and Blizzard Entertainm­ent.

“Because Ariel and I both come from gaming, we speak that language,” Kusin said. “It’s almost as if we have the Rosetta Stone to translate their wants and needs.”

Venn’s many investors include prominent names in the gaming industry such as Merrill, Blizzard Entertainm­ent’s co-founder Mike Morhaime and Twitch cofounder Kevin Lin. Esports investment fund BitKraft and private investment firm Eldridge Industries co-led the investment round.

 ?? Mary Altaffer Associated Press ?? VENN, an esports content start-up, has raised $17 million and plans to open studios in Los Angeles and New York in mid-2020.
Mary Altaffer Associated Press VENN, an esports content start-up, has raised $17 million and plans to open studios in Los Angeles and New York in mid-2020.

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