Los Angeles Times

Apple Arcade is a real game changer

The new subscripti­on service, launching this week, takes some risks to elevate mobile play.

- By Todd Martens

The iPhone and its App Store changed gaming. And not always for the better.

Yet now with Apple Arcade, a game subscripti­on service launching this week, Apple wants to tweak and elevate the conversati­on surroundin­g games.

The smartphone, and not the PC or video game console, is the dominating game device of our time. And while not everyone is carrying an Apple product in their pocket, there’s no denying that we associate the likes of “Candy Crush” and “Clash of Clans” — games whose lifetime revenue is estimated to be in the billions — with the iPhone revolution. The mobile market brought many new players to gaming, but it also furthered the belief that games are a disposable art form.

An example: This week, I downloaded “Homescapes,” which mobile analytics firm Sensor Tower currently ranks as one of the topgrossin­g iPhone games, boasting more than 4 million downloads and $25 million in revenue in its two years of release. Apple’s own editorial team has championed the game, writing that it’s “slightly strange” and “undeniably delightful.” Yet in “Homescapes,” the story is divorced from the gameplay and any extended gaming

session results in a prompt to buy coins to keep playing. It’s easy enough to play without spending money — that is, if you’re looking for a mindless game of matching three or more items and have time to kill while waiting for an elevator.

Its games need work

It’s the kind of game the App Store excels at, which is to say that despite some corny jokes and a light story, it’s still firmly in the “Candy Crush” oeuvre. And if Apple wants to be known as a purveyor of premium content, be it via Apple Music, its upcoming Apple TV Plus or Apple News, these types of games aren’t going to cut it. The App Store, in short, needs some work.

Apple Arcade is a giant step in the right direction.

A long overdue course correction that attempts to attract attention away from free-to-play diversions, Apple Arcade succeeds where the game industry has failed. Apple’s iTunes recognized a weakness of the mainstream music industry, namely a fear to collective­ly embrace digital music. Now Apple Arcade acknowledg­es what’s long been one of the game industry’s most stubborn, less becoming traits: a lack of willingnes­s to take a risk and put its best and most adventurou­s content forward.

It’s perhaps no coincidenc­e that Arcade officially launches Thursday with the newest version of Apple’s mobile operating system, iOS 13, the same day that Nintendo releases a smaller, cheaper version of its Nintendo Switch, the adorably svelte Switch Lite. The Switch didn’t become the best console of this generation for its horsepower or technical prowess. Instead, it rules via versatilit­y and its growing stable of independen­t-focused game content.

Apple Arcade has a similar mission, one aimed at extending a hand to new players rather than coddling current ones, and it’s the boldest statement yet that the tech giant is ready to take games seriously.

Early prognostic­ators have wondered who is the market for Apple Arcade, and if those accustomed to downloadin­g games for free will be willing to pony up for a $4.99 per-month subscripti­on. But that’s missing the point. Apple Arcade is not asking people to pay for something they’re already getting for free. Many of the initial crop of games released — Apple promises 100 at launch — are of a quality above and beyond their freeto-play peers.

There is nothing, for instance, in the current App Store like “Sayonara Wild Hearts,” already one of 2019’s best games and one that commands a $12.99 price point on the Switch. While I prefer the more exacting Switch controls over the touch screen, the fact that such a game is part of Apple Arcade’s launch makes it worth the initial buy-in. “Sayonara” is part game, part visual pop album, a dreamlike metaphoric­al take on romance and heartbreak that emphasizes personal growth. And motorcycle­s. And wolf-like humans.

It is the type of game that can not just charm but wow, and that it’s available to players who lack a console or a PC is a win. It’s doubtful many would have sprung for the game on its own, a title that could easily command a price point of $7.99 or more on the App Store, but it should theoretica­lly be a more appealing sell to light gamers if it’s part of a vast, quality library.

People are already spending on mobile games, even if they’re not doing so upfront.

Consumers spent an estimated $75 billion in 2018 on mobile gaming across all platforms, says Amir Ghodrati, director of market insights at analytics firm App Annie. That’s about 20% higher, Ghodrati estimates, than all other game spending combined, and the smartphone is the most common device used to play games (60% of players, compared with 49% on a console), according to the industry trade group the Electronic Software Assn.

But for Apple Arcade to be a long-term success, some habits may need to change. Both App Annie and Sensor Tower estimate that App Store revenue from premium, non-free-to-play games is minuscule, with App Annie putting it at about 3% overall.

‘The real test’ ahead

“By offering a one-month free trial, Apple is likely to see a sizable percentage of users who upgrade to iOS 13 give the service a try,” says Sensor Tower co-founder Alex Malafeev. “The real test will be how many of those users convert into paying subscriber­s. According to our data, the average U.S. iPhone user spends approximat­ely $44 per year on mobile games, or around $16 less than one year of Apple Arcade.”

Apple Arcade games will be mobile exclusives, giving the company a head start on Google, which is currently at work on its like-minded Play Pass. Already, App Annie estimates, game spending on the App Store has exceeded those on Google Play by about 40% this year. App Annie’s Ghodrati says there are multiple motivation­s behind Apple Arcade, one being to stay ahead of its competitor­s and another being to start showing off the full breadth of the iPhone’s capabiliti­es, which could help convert those addicted to free-toplay games into subscriber­s.

Beyond “Sayonara Wild Hearts,” there’s plenty to indicate that, among Apple Arcade’s initial offerings, there’s not only more than enough content to get through the remainder of 2019 but also the opportunit­y to sample some of the most striking games of the year.

The visual novel “Neo Cab” is a binge-worthy game, using a sci-fi noir setting to explore both personal happiness and the perils of the gig-economy. It shows how life is increasing­ly gameifed, following a main character who often has to choose between mental health or her own star rating.

Another title built for contemplat­ion is “Over the Alps.” I’m eager to explore its mysteries, which unfold via long lost postcards and with a visual aesthetic akin to vintage travel posters.

“Neo Cab” and “Over the Alps” are easily accessible, emphasizin­g conversati­onal choices rather than dexterity. I’ve enjoyed the “Ghostbuste­rs”-influenced “Dead End Job,” with characters that look like a cast of Garbage Pail Kids cards sprung to life, and “Bleak Sword,” the stark, eerie fantasy hack-and-slash game.

Then there’s “Where Cards Fall,” a game I’ve already stopped and started numerous times because I want to explore every one of its nuances. Here we have a puzzle game that opens with a contemplat­ive, melancholi­c tone, our young character traveling and reflecting through life while constructi­ng passageway­s out of the cards that lie before him. It’s exquisitel­y detailed, each one of its landscapes unfolding with what could be handcrafte­d miniatures who must navigate life by building — and destroying — the decks they’re dealt.

For those who opt in to Apple Arcade this week — one account can be used across multiple Apple devices — the biggest challenge will be finding the time. The largest benefit? Never again being suckered into paying for a $9.99 pack of digital trinkets in “Candy Crush.”

 ?? Simogo / Annapurna Interactiv­e ?? “SAYONARA WILD HEARTS,” among 2019’s best games, will be available in the Arcade, not the App Store.
Simogo / Annapurna Interactiv­e “SAYONARA WILD HEARTS,” among 2019’s best games, will be available in the Arcade, not the App Store.

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