Los Angeles Times

Snapshot into the work of play

A new survey of game developers offers a rare insider look at an industry contending with diversity and labor issues.

- TODD MARTENS GAME CRITIC

The state of the game industry is ... transition­al.

Developers regularly work more than 40 hours a week, attempts to unionize aren’t getting traction, and it’s still an effort to ensure a game studio isn’t simply “a pile of white dudes,” as one developer put it in a newly released survey by the Game Developers Conference, the interactiv­e entertainm­ent industry’s largest profession­al gathering.

Diversity topics in particular are still an “impossible conversati­on for the games industry to have well unless they are willing to be very candid about the idea of harassment,” noted one of nearly 4,000 survey participan­ts, adding that there is reticence to discuss why the industry remains so maledomina­ted.

“When talking about the disproport­ionate number of women working in gaming, higher-ups seem to be a little nervous about openly admitting some of the reasons why there might be such hostility directed towards women in gaming,” wrote the participan­t. “I think many individual­s still think that if they are generally liberal-minded, socially conscious individual­s, diversity just ‘happens’ because they’re not worried about it — not stopping to think about unconsciou­s bias or recognizin­g that clear-cut initiative­s still really matter.”

The yearly survey comes ahead of the conference’s annual March meet-up in San Francisco, and it provides a glimpse into the lives of working developers, offering a snapshot of what those making games today think of everything from emerging technologi­es to quality of life. Arriving at a time when the video game business is facing increased calls for unionizati­on, the survey represents the rare insider document for a highly secretive industry.

Some things haven’t changed: The industry, of course, remains male-dominated and “driven by young workers who tend to depart within a decade.” And when it comes to future tech, it’s augmented rather than virtual reality the industry is betting on.

Yet the industry is gradually becoming more diverse, both in whom it employs and the kind of content it creates. In the current survey, 75% of participan­ts identified as male and 21% as female, which is a shift from two years ago, when the industry was 80% male.

“We’re definitely moving in a more inclusive direction — slowly but surely,” said Katie Stern, the conference’s general manager.

Cultural issues dominated talk in the game industry in 2019. Earlier this month, one of the nation’s largest labor unions, the Communicat­ions Workers of America, launched a major initiative aimed specifical­ly at unionizing video game and tech companies. This is the outgrowth of an ongoing conversati­on that has looked at issues including workplace discrimina­tion, the industry practice of “crunch,” in which employees are expected to work around the clock to finish a game, and rolling layoffs.

In the last few years there has been a wave of walkouts, petitions and other workplace actions at video game and tech companies. Here in Southern California, a walkout at Los Angeles game studio Riot Games grew out of employee demands to end the practice of forcing workers into private arbitratio­n instead of allowing them to sue over claims of sexual harassment and workplace discrimina­tion.

In such a climate, it’s not a surprise that the majority of those surveyed — 54% — said they felt the industry should unionize, compared with 16% against the efforts. That’s a uptick from last year’s survey, when 47% of those surveyed were in favor of unionizati­on. Yet the industry remains pessimisti­c, as just 23% of developers felt the industry would officially organize.

“There are so many constituen­ts involved,” said Stern when asked about the difficulti­es with unionizing.

“It’s such a complex issue, particular­ly with the game industry,” Stern said. “You’re working with so many freelancer­s and internatio­nal folks. You could be a U.S.-based studio but half of your developers may be in the Middle East or Eastern Europe. You’re dealing with all different kinds of labor rules and government­al polices, so it’s not as straightfo­rward as it would be with other industries.”

One of the topics most fueling the push for unionizati­on is hours worked. Close to half of those surveyed — 44% — said they regularly put in more than 40 hours a week; 1% of “respondent­s said they worked more than 90 hours in a single work week over the last year; with five respondent­s claiming to have worked 120 hours in one week.”

As in other media industries in recent years, personal and harrowing stories of sexual and workplace harassment in the game industry have come to the surface, spurred in part by the #MeToo and Time’s Up movements. Although questions regarding sexual and workplace harassment weren’t directly asked, diversity figured heavily into the survey, which asked if studios were investing in inclusion initiative­s. (Talks at the conference in March will address the subjects.)

About a quarter of those polled said their “studio had invested at least a moderate amount in diversity and inclusion efforts,” but some responses provided a more nuanced picture.

“Due to the candidate pools available to us,” said one participan­t, “if we’re not consistent­ly diligent at pushing forward diversity candidates we go from being diverse to a pile of white dudes in three months.”

Stern said the industry is soul-searching.

“There’s shooting games, but there’s a place for beautiful art games that make you feel good. Allowing that, and creating space for that and not penalizing one that isn’t as mainstream as the other is part of the conversati­on.

“But it’s also the culture we create in our studios. How are we thoughtful­ly going about creating a culture? The absence of a plan is what creates unsafe and unhealthy work environmen­ts, and that can be anything from working too many hours to creating hostile environmen­ts.”

 ?? Dania Maxwell Los Angeles Times ?? RIOT GAMES workers staged a walkout in West L.A. last May to protest forced arbitratio­n in lawsuits.
Dania Maxwell Los Angeles Times RIOT GAMES workers staged a walkout in West L.A. last May to protest forced arbitratio­n in lawsuits.

Newspapers in English

Newspapers from United States