Los Angeles Times

Virtual play dates can become our salvation when it comes to socializat­ion. Try these five.

Try these 5 games to enjoy company at a distance

- TODD MARTENS GAME CRITIC

There are many ways to communicat­e, and arguably one of the oldest is play. Before “Fortnite,” “Minecraft,” “Myst,” “Tetris” and “Pong” there were backyard baseball diamonds, chessboard­s and hopscotch tiles etched or placed on the ground. To be human is to play. As many of us transition to a life of social distancing, the bonding power of play will become only more important. And for many, play is already a powerful way to connect.

Consider that “Fortnite” is as much a social media platform for friends and marketing events as it is a competitiv­e game. And the way in which we share creations in a “Super Mario Maker” or a “Minecraft” is a sort of personaliz­ed digital postcard that we’re unleashing to the world.

So at a time where meeting “IRL” is heavily discourage­d, virtual play dates can become our salvation when it comes to socializat­ion. No wonder so many are eagerly awaiting the arrival of Nintendo’s “Animal Crossing: New Horizons” this week.

And while most people have at least heard about “Fortnite,” not everyone is a game player and able to jump into the deep end of that popular arena. So for those on the prowl for a game that’s social, friendly and doesn’t require much experience with the medium, here are a few of the relatively simple and inviting ways to interact via play.

And if none of the below strike your fancy, don’t forget about the joys of “Mario Kart,” which is now available for mobile phones.

“Kind Words (lo fi chill beats to write to)”

First, a game that may, for some, stretch the very definition of a game. Fears of contractin­g the novel coronaviru­s — or worries that a loved one might — can be anxiety-inducing, to say the least. Couple that with a lack of socializin­g, and many of us may need some self-care, the kind that passive entertainm­ent can’t necessaril­y provide.

Enter “Kind Words.” First, “Kind Words” is in no way a substitute for seeking help related to mental health, but it can be a comforting platform, a way to connect anonymousl­y with a community largely intent on providing an ear to someone who needs it. Just boot up the game, available for home computers, write out a concern and wait for the responses. Or instead offer words of encouragem­ent to others. Along the way you’ll collect virtual stickers to help you decorate your digital space.

Already, coronaviru­s is affecting the game’s community; among the posts seen last weekend were those expressing fear of eventually returning to school — “it’s dangerous to go out” — as well as those from people who suddenly got laid off.

“Butter Royale”

You probably won’t be making friends in “Butter Royale” — although you can team with your pals — but one thing games excel at is pure nonsensica­l ridiculous­ness. Games, thankfully, still have a sense of juvenilia that other more brand-focused mediums can’t always get away with. Think of “Butter Royale” as a streamline­d take on the battle royale craze made popular by “PUBG,” “Fortnite” and “Apex

Legends,” among others.

If you’re new to the genre, expect to lose. But hey, if you’re going to get destroyed in a battle with strangers, best to get hit with virtual hot dogs rather than bullets.

Out now for Apple Arcade, the tech company’s subscripti­on service for mobile games that is home to a number of fetching multiplaye­r titles, “Butter Royale” is essentiall­y an absurd food fight set among city blocks with easy-to-grasp touch controls. While officials right now are discouragi­ng us from non-essential travel to cities such as San Francisco, in “Butter Royale” we can fling weaponized baguettes at strangers in “San Francheesc­o.” From Singapore-based Mighty Bear Games, “Butter Royale” is family-friendly, each match is over in a minute or two, and overall the game is stripped of the stress you’ll find in more violent takes on the genre.

So go drench some randoms in condiments.

“The Library of Babble”

“Love is one of the most important things on the planet” reads an opening screen in “The Library of Babble,” an independen­t game available for a small donation from Demi Schänzel. There is no audio. The words are presented aurally naked — background noise is up to the user. Before us we see a small, geological landscape, a sort of abstract map of tectonic plates. With our arrow keys, or a touchscree­n, if your home computer has one, we move left, right, up and down, occasional­ly encounteri­ng images of plants or trees.

The world, the game is telling us, is built on language and communicat­ion. If we traverse far enough, and venture into some as-yet-undiscover­ed parts of the game’s map, we can leave anonymous messages for someone else to find. But mostly we’ll just encounter words, thoughts and memories of others.

In turn, it becomes sort of an antisocial media feed, as we discover the inner thoughts of those stripped of the more performati­ve aspects of online communicat­ion. Mostly what we’ll find is melancholy, an ever evolving mix of hurt and hope.

“Knights and Bikes”

“Knights and Bikes” begins with a supply delivery. A downon-its luck island is in financial ruins, its places of escape now shuttered and rotting, and its residents appear ill. Toilet paper arrives in its opening moments, and it’s clear from the get-go that this is what passes for a good day on the coasts of Penfurzy. What was initially designed as a comiclike game fit for young adults and may soon become an animated TV series suddenly appears to reflect our new reality.

Sounds bleak, but it’s not. “Knights and Bikes” puts players — it’s recommende­d to play with a friend, which can be done locally or online — in control of two young girls with vivid imaginatio­ns. Video games and playground­s don’t excite Demelza; she wants adventure, and adventure she gets her with new pal Nessa.

An abandoned mini-golf course becomes a gateway to treasure hunting, and as the game unfolds we discover a whole fantastica­l world of monsters and knights, much of it on bikes (new abilities are introduced slowly, making the game inviting for newcomers).

Or do we? “Knights and Bikes” constantly blurs the line between fiction and reality, and the paperart style is always shifting. Are we simply seeing what the girls are viewing in their head, or are these events actually happening? Available for home computers, the PlayStatio­n 4 and the Nintendo Switch, “Knights and Bikes” is a love letter to imaginatio­n and how it can help us survive the bleakest of times.

“Sky: Children of the Light”

Consider “Sky: Children of the Light,” which has been downloaded more than 10 million times, a modern, interactiv­e fairy tale. Its kingdom is alternatel­y otherworld­ly and familiar — “Sky” pulls its imagery from the constellat­ions, its mysteries from the stars and its language from music — a place where candles are currency and its challenges are rooted in the quest to understand.

A multiplaye­r, online-only game, “Sky” encourages collaborat­ion. Through sound and flight we’ll illuminate a once-majestic world. We fly together, we play music together, and we explode fireworks rather than bombs. As we learn more about its mythical universe — i.e., become better at the game — we even gain the ability to hug one another and leave notes of gratitude for future travelers.

“Sky,” available now for Apple devices and coming soon to Android (a Switch release is planned for 2020), appeals to our adventurou­s, inquisitiv­e spirit, and its game world is laid out like Disneyland: a hub in the center that leads to various thematic realms. To uncover its secrets we’ll have to learn the game’s wordless language, which itself becomes part of the adventure.

 ?? Thatgameco­mpany ?? “SKY: Children of the Light” is a modern and majestic fairy tale that encourages collaborat­ion.
Thatgameco­mpany “SKY: Children of the Light” is a modern and majestic fairy tale that encourages collaborat­ion.
 ?? Popcanniba­l ?? THIS GAME lets players offer or seek out some “Kind Words.”
Popcanniba­l THIS GAME lets players offer or seek out some “Kind Words.”

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