Los Angeles Times

CONVERSATI­ON WITH AN EXPERT: THE BUSINESS OF ESPORTS AND GAMING

This section is produced by the L.A. Times B2B Publishing team in conjunctio­n with Blank Rome LLP.

- Blank Rome LLP dennis.ehling@blankrome.com blankrome.com/people/ dennis-mp-ehling Dennis M. P. Ehling Partner & Co-Chair of the Gaming Practice

The world of esports and gaming has become a true power industry, vastly different f rom how it was even a decade ago. New developmen­ts in technology and communicat­ions have built up a strong infrastruc­ture for making dynamic changes. As the legal landscape around esports continues to evolve and public support for events and products grow, many have taken note. As with any booming industry, learning about the ins and outs of the diverse and fast-growing sector can be overwhelmi­ng.

To take a closer look at the latest developmen­ts and trends in this business, we have turned to one of the region’s leading authoritie­s, Dennis Ehling of Blank Rome LLP, who graciously weighed in.

Q: FROM YOUR PERSPECTIV­E, IN WHAT WAYS HAS THE COVID-19 PANDEMIC CHANGED THE GAMING LANDSCAPE?

Prior to COVID-19, there had been a steady move of gaming in the United States to online. In the last decade, with a few notable exceptions (e.g., Virginia), nearly all of the growth in the gaming market has been online. Since 2018, legal sports betting has expanded to nearly 30 states and the overwhelmi­ng majority of state legislatur­es have also authorized online sports betting. COVID-19 accelerate­d that trend. Stakeholde­rs have seen through the experience of New Jersey and Pennsylvan­ia that these new gaming operations can be done quickly, efficientl­y, and safely, bringing new revenue to existing casino and racing facilities and new taxes to the state. With restrictio­ns on public gatherings and the hesitance of customers to return to crowded spaces, legislatur­es, governors, and regulators have realized that allowing gaming online– primarily sport, but also increasing­ly casino–is essential to generate the tax revenue that government­s expected when they expanded legalized gambling. As just one example, when Illinois passed its Sports Wagering Act in 2019, even though it authorized online sports wagering, it initially required customers to establish their accounts in person. By the time Illinois was ready to launch sports wagering in March 2020, visiting a retail sports wagering outlet to register for a mobile wagering account was impractica­l because of COVID-19. So, the Illinois governor issued an emergency order to allow accounts to be created online, which later became part of the permanent regulation­s of the Illinois Gaming Board. No doubt this experience influenced legislator­s in other states over the last two years as they looked to expand legal wagering in their states.

Q: WHICH OF THE CHANGES TO THE GAMING LANDSCAPE ARE TEMPORARY AND WHICH ARE HERE FOR THE LONG TERM?

I think the move to more gaming being available online is a long-term shift. From an entertainm­ent business’ perspectiv­e, there will always be a need for the customer gambling “experience” in physical facilities. There will also always be some interest in protecting investment in retail, bricks-and-mortar casino operations. As a practical matter, those facilities generate employment at a higher rate and create more opportunit­ies for shopping and entertainm­ent offerings. That is seen as a social “good” that government­s are going to continue to foster. The competitio­n to be a market leader in the online space is very expensive and challengin­g for gaming companies, so some casino operators have already begun to position their online offerings more for how they can complement their retail operations than for how they can leverage the strength of their retail brand into the online environmen­t. But there is no doubt that, as with so many other consumer markets, growth will continue to focus on the online space in the next several years and, likely, decades.

Q: DID THE PANDEMIC HAVE A SIGNIFICAN­T EFFECT ON ESPORTS?

In some ways, yes, certainly. As with other forms of entertainm­ent, the ability to watch and participat­e in esports online, socially distanced, no doubt allowed the industry to continue to grow in 2020-21 in ways that would not have been possible if it were dependent on live, inperson events. Still, it will be very interestin­g to see whether the inability for many months to put on large-scale in-person esports tournament events that were growing in 201819 will put a lasting dent in the growth of that model. Will fans come back to those events as enthusiast­ically as they have for other sports events, such as NFL and NBA games, or will fans be slower to come back to esport events? Will it make a difference that esports events were not as establishe­d, and are not as consistent­ly supported by leagues as well-known as the NFL, MLB, NHL, NBA, and MLS? How much does a nearly two-year pause stunt the growth of those types of live events and what, if any, effect does that have on the growth of the popularity of esports generally? Will there be pressure to coordinate and combine existing esports leagues in order to foster growth in inperson events? It will definitely be interestin­g to observe how the industry grows and morphs over the next 12-24 months.

Q: HOW HAVE THE BUSINESSES YOU WORK WITH RESPONDED TO THE PANDEMIC AND WHAT HAVE YOU COUNSELED THEM TO DO?

As with many other businesses, gaming companies, and particular­ly online gaming companies, showed that they could migrate their workforce to largely remote working environmen­ts. Many of these companies have already been multi-national, with teams and resources scattered across primarily the United States, Europe, Asia and Australia. Moreover, given the huge need for talent in these growing companies, being able to attract that talent who can work remotely from different geographie­s, even just within the U.S., is a great advantage in a tight labor market. So, in some ways, the move to remote working environmen­ts has not been as challengin­g as it might be in more geographic­ally limited industries. In times of rapid expansion, such as what the gaming space in the United States is experienci­ng now, most organizati­ons find that building a cohesive team is critical to keeping up. I have seen some of my clients struggle to develop a balance of remote working and maintainin­g cohesivene­ss as their teams grow. Throughout the COVID-19 pandemic, Blank Rome has regularly gathered and shared with our clients intelligen­ce on what other companies and industries are doing to navigate remote working and return-to-theoffice strategies.

Q: WHAT IS YOUR PROJECTION FOR BRICK-AND-MORTAR GAMING BUSINESSES MOVING FORWARD?

As I have said, brick-and-mortar retail gaming operations provide a lot more to their customers than just gaming. They provide shopping, dining, and entertainm­ent, all of which customers have shown that they want. They employ lots of people, which makes policy makers happy. I do not see that going away any time soon, and certainly not in my lifetime. But the smart operators are also innovating how they make their in-person gaming experience different and attractive at a time when legal online gaming offerings are becoming plentiful and looking how to integrate in-person and online into a more complement­ary entertainm­ent experience. I do not think that brick-and-mortar operators are going to be able to consistent­ly capture the business of someone who just wants to put a bet on their favorite team; but there is a social aspect to gaming, particular­ly in the United States, that brick-and-mortar operators can continue to capitalize upon.

Q: WHAT ARE THE PROS AND CONS TO BEING BASED IN LOS ANGELES OR CALIFORNIA?

California is, in some ways, the largest untapped (or under-tapped) gaming market in the world. In both the sport and online wagering spaces, there is tremendous opportunit­y for growth here. There is also great potential for the gaming industry to influence, and be influenced by, the film, television, and music industries, as well as the video game industry. Yet there are few experience­d gaming lawyers here in California, let alone Los Angeles. I think that gives our team at Blank Rome the opportunit­y to positively impact anything significan­t that happens in gaming in California. On the other hand, although California already has a strong retail gaming industry with tribal casinos, horse racing, and licensed card rooms, it has long been overshadow­ed in the perception of the

California is, in some ways, the largest untapped (or under-tapped) gaming market in the world. - Ehling

The ability to watch and participat­e in esports online, socially distanced, no doubt allowed the industry to continue to grow in 2020-21. - Ehling

industry by Nevada, New Jersey, and of late, other gaming states. So as gaming lawyers we need to be active across the country. Fortunatel­y, Blank Rome is one of the few firms with a truly nationwide gaming practice, so we are involved in just about every U.S. gaming jurisdicti­on today.

Q: WHAT KEEPS GAMING COMPANIES UP AT NIGHT HEADING INTO 2022?

Without doubt, the three challenges I hear from my clients are: “How do I keep up with the rapid expansion in multiple states across the U.S. and not miss out on any opportunit­ies along the way?”; “How do I manage operating what are effectivel­y 20+ discrete but parallel businesses, because each state requires something different and requires them to be stand-alone operations (and the federal Wire Act largely limits multi-state operations)?”; and “What legal issues haven’t we had time to think about?” The challenge for any business in a rapidly expanding market is scalabilit­y, and a lot of these companies have focused tremendous­ly on the scalabilit­y of their technology. But scalabilit­y of people and parallel organizati­ons is a whole other challenge. We are an asset to our clients as they scale into multiple jurisdicti­ons because we know their businesses so well and are familiar with the different legal and regulatory requiremen­ts from state to state. Our clients lean on us for help with the legal, operationa­l, and regulatory challenges they face as they continue to expand.

Q: WHAT ADVICE WOULD YOU OFFER TO AN EARLY-STAGE GAMING OR ESPORTS COMPANY SEEKING GROWTH CAPITAL FOR 2022?

This is definitely a time to be aggressive in seeking growth capital. A year ago, money was flowing into the gaming space at a record pace. It still is coming in, but the unrestrain­ed exuberance has started to calm down. Earlystage companies in gaming and esports need to show more progress toward their business goals to attract capital, and later stage companies are in the first wave of what I think will be multiple waves of consolidat­ion. As that consolidat­ion plays out among the middle- to late-stage companies, more capital will be available to be reinvested in emerging companies. But the gaming and esports markets are more mature so capital seeking high-reward opportunit­ies are going to be more discerning. Founders need to be aggressive at this stage in distinguis­hing features of their business compared to others in the space, identifyin­g what is needed to achieve their near-term and mid-term business goals, and obtaining the capital (financial and human) to be well positioned to attract second, third, and fourth rounds of funding.

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