Los Angeles Times

Bolder tactics are necessary

Game Awards, with an audience in millions, needs to unmute, take on industry issues.

- TODD MARTENS GAME CRITIC

The Game Awards began this year with an opening that might have launched the Grammys.

Sting, with more than 40 Grammy nomination­s, is someone we would consider an awards show regular, but he was performing for the first time at the Game Awards, at L.A.’s Microsoft Theater. to show off his maudlin song “What Could Have Been” from the hit “League of Legends”-inspired Netflix series “Arcane.”

Has the Game Awards finally made it? Has the game industry at long last reached its classic rock moment?

Not quite. Sting, as with much of popular culture, is late to the game. Last year’s show got more than 83 million global livestream­s. Sting’s opening performanc­e Thursday was one of the few times the Game Awards looked to the past.

In its first 30 minutes, the show spent more time on an extended preview clip of “Hellblade 2” and an earlyin-developmen­t “Star Wars” game than it did on the year’s accolades or celebrity luminaries.

That continued throughout the night, with teases for previously unannounce­d games, a “Sonic the Hedgehog 2” film trailer and an update to the nearly impossible-to-play game “Cuphead,” soon to be a Netflix series.

The Game Awards (for which this outlet votes) can be knocked as a marketing show, but it’s primarily a look ahead, a celebratio­n of those who love games and want to know what’s coming rather than sit on the couch and watch a party they weren’t invited to.

That doesn’t mean there wasn’t business to attend to.

The 2021 Game Awards arrived during a time of continued soul-searching for the industry amid recent walkouts at Activision Blizzard regarding workplace harassment lawsuits and the revelation­s that followed.

As much as games may be the industry’s most dominant medium, with estimates counting more than 227 million players in the U.S. alone, according to the industry’s trade group, reducing them to marketing endeavors fails to take the medium seriously as art and perpetuate­s the myth that developers aren’t creatives on par with better-known celebritie­s in film, television and music — the Stings of the world.

Although no one expects the Game Awards to represent the best the industry has to offer — for that, look to smaller events like IndieCade or the Game Developer’s Choice Awards — it still reflects its pulse.

During the intro, host and founder Geoff Keighley referenced what has been happening at Activision Blizzard but declined to single out the studio by name or offer any steps of action.

“We can’t ignore the headlines that are out there,” Keighley said, not mentioning that an Activision Blizzard executive is a Game Awards advisor.

“Game creators need to be supported by the companies that employ them. I think we all agree with that. So let me just say this before we get to any of the news or announceme­nts or awards: We should not and will not tolerate any abuse, harassment and predatory practices by anyone, including our online communitie­s.”

It wasn’t quite the reckoning we’ve seen with other award shows and the organizati­ons behind them.

The Golden Globes lost its television home for at least a year while the group that hands out the awards, the Hollywood Foreign Press Assn., addresses major financial and ethical lapses.

The motion picture academy has also struggled with its own issues of diversity and multiple #OscarsSo White campaigns around its annual Academy Awards.

But even one of the industry’s most outspoken characters, Josef Fares, was relatively muted when accepting a surprise game-ofthe-year win for his fantastic divorce-focused cop-op “It Takes Two.”

“If you don’t have children, go get them,” Fares said, thanking his family for the win.

But one shouldn’t simply single out the Game Awards and Keighley’s attempts to walk a narrow line.

As the winners were read off — PlayStatio­n 5 game “Returnal” for action, “Guardians of the Galaxy” for narrative — developers sidesteppe­d serious issues, largely thanking their teams and the players and reflecting the industry’s unbecoming corporate stripes. The Academy Awards this is not, as awards show speeches are a necessary piece of the format rather than anything performati­ve.

And don’t come to the show looking for activism.

Here, Guillermo del Toro was given as much time to speak as any developer for his decidedly un-game-like film “Nightmare Alley,” based on the twisted vintage book by William Lindsay Gresham.

Still, Del Toro ignited as much talk as any game trailer by simply telling pal Hideo Kojima, via prerecorde­d video clips, that he hoped for another “Silent Hill” game (the director and the game designer were once connected to collaborat­e on the franchise).

And when Nintendo’s action-horror title “Metroid Dread” won the action adventure trophy, we didn’t get the developers, but rather Nintendo of America President Doug Bowser offering hit-the-snooze-button marketing talking points. Then we got a trailer for an upcoming “Star Trek” game called “Resurgence,” as well as the “Fortnite”-inspired wrestling-leaning brawler “Rumblevers­e.”

So perhaps it’s no surprise that a highlight of this year’s awards was a preview of a Paramount+ series inspired by “Halo,” which preceded the game direction winners (“Deathloop”), largely for the way in which it made an effort to bring some humanity to hero Master Chief.

Or, dare we say it, the appearance by Sting, or even a performanc­e from Imagine Dragons that briefly celebrated indie studio Supergiant Games before showcasing the band’s rhythm-less tune from “Arcane,” “Enemy.”

When it came time to award the final prize, for game of the year — won by “It Takes Two” — it was preceded by a new clip from “The Matrix Resurrecti­ons,” with the film’s co-star, Carrie Anne Moss, asking if it’s now fair to ask “What is a game and what is a movie?”

Maybe, but that’s a more philosophi­cal question than most awards shows are apt to handle, especially one not only upstaged by its realworld counterpar­ts but that also ceded the floor to Hollywood players.

After all, when given a microphone, it’s actors and not game developers who typically have something to say.

 ?? Quantic Dream / Lucasfilm ?? JEDIS spar on a bridge in a scene from “Star Wars Eclipse,” an in-developmen­t game that got a preview at last week’s Game Awards.
Quantic Dream / Lucasfilm JEDIS spar on a bridge in a scene from “Star Wars Eclipse,” an in-developmen­t game that got a preview at last week’s Game Awards.

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