Maximum PC

KEY FINDINGS:

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• After unplugging the four headset cables, we spot a standard 3.5mm audio jack, DC barrel jack, and a single HDMI port, flanked by two USB 3.0 ports. Interestin­gly, HTC left the right-most USB port open for third-party accessorie­s.

• Nestled between the eyepieces is a proximity sensor, which detects when the Vive is on your face—for power saving reasons. Cog-zooks! We’ve got our gears turning as we remove the eye-relief adjustment on the Vive headset; not to be confused with IPD, this controls the distance from the headset’s optics to your eyes.

• Pulling back the outer shell on the Vive reveals a number of sensors—32 in total, according to HTC. These photodiode­s take in IR light from the two Lighthouse base stations as they flash and sweep light across the room. This enables a connected PC to calculate the headset’s position and orientatio­n in space, as a function of the time between receiving the flash and the following IR laser sweep—the opposite of the head-tracking technique of the Oculus Rift.

• After removing four Phillips screws, we lift away the display cover for access to one of the twin Samsung AMOLED panels. Each display measures ~91.8 mm diagonally, which translates to ~447ppi. For comparison, the Rift CV1 has ~456ppi, due to a slightly smaller display (90 mm) that still packs the same resolution as the Vive. A bit of adhesive secures each lens, but it doesn’t take much to pop them out.

• Repairabil­ity Score: 8 out of 10 (10 is easiest). Although it’s a complicate­d bit of gear, the headset breaks down without damage. The head strap and face pads are removable, and don’t incorporat­e sensors or electronic­s that might be prone to failure. Phillips and Torx screws are used throughout. Reuse of the touchpad hardware from the Steam Controller means some replacemen­t parts are likely already available. The large number of components, many quite delicate, means you’ll want a service manual before attempting repairs. Adhesive is used sparingly, but secures the lenses, Lighthouse base station covers, and sensor arrays.

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