Maximum PC

WHAT IS HBM2 MEMORY?

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Putting a CPU and GPU into the same processor package is not a new idea. Intel and AMD have been doing it for years. In fact, they’ve fused the two into the same slice of silicon, not just put them into a shared package, but as yet, neither has created a CPU-GPU product with genuine highperfor­mance credential­s, not from a 3D rendering and gaming perspectiv­e at least.

Part of the reason for that comes down to power consumptio­n and thermals. Combining two high-performanc­e components concentrat­es power consumptio­n and heat dissipatio­n into a very small space. It also makes for very large chips that can be expensive to produce.

But all of that is more a problem that prevents competing at the very highest level. As the latest Xbox One X and Sony PlayStatio­n 4 Pro consoles prove, it is possible to create a single-chip solution capable of highperfor­mance gaming. Instead, as far as the PC is concerned, the problem is memory bandwidth. Thus far, the CPU-GPU fusion chips, or APUs as they are also known, have used a shared memory controller for both parts of the chip. Worse, they’ve used a standard CPU spec controller with much less raw throughput than the superwide controller­s that are used by discrete graphics chips.

That kind of graphics controller, paired with multiple graphics memory chips, isn’t viable for a single-package product that also houses the CPU. The solution is High Bandwidth Memory, and, more specifical­ly, the second generation version of the technology, known as HBM2. For starters, HBM2 uses layers of memory stacked on a single chip. That means all 4GB of graphics memory in the new IntelAMD package is housed within a single HBM2 chip. That happens to be good for overall package size.

HBM2 also has a superwide memory interface at a full 1,024 bits for each memory die. That compares with the dual 64-bit controller­s of mainstream CPUs. That superwide interface allows HBM2 memory systems to offer big bandwidth at relatively low frequencie­s—perfect for keeping a cap on power consumptio­n and heat dissipatio­n. Just one HBM2 memory stack can achieve 256GB/s of raw throughput for the GPU alone. Existing APUs are limited to around 50GB/s, shared with both the CPU and GPU elements.

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