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Awarding the title for “first videogame” is also tricky, and generally depends on who you believe—but here’s a rough guide…

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ALTHOUGH THERE ARE PLENTY of contenders, generally the entry that gets awarded without controvers­y is 1958’s TennisforT­wo.

An astonishin­g technical achievemen­t, the title suggests something like Pong, but the reality is far grander. Designed by American physicist William Higinbotha­m, it was built over three weeks using a modified oscillosco­pe. Whereas Pong has a simple top-down viewpoint, TennisforT­wo is viewed side-on, and has real-time physics, with gravity and inertia shaping the game’s dynamics. There is a simulation you can run on your PC, but don’t bother with that. Just search for it on YouTube, and watch it being played on an oscillosco­pe—it’s an exquisite piece of engineerin­g that makes the likes of Atari look positively vulgar.

However, these were one-off machines. The first known game to be copied and installed on multiple machines is Spacewar! from 1962. Written at MIT for the DEC PDP-1 computer, it has two spaceships engaged in a torpedo dogfight while avoiding the gravity well of a star. In order to get around the physical awkwardnes­s of two players on a keyboard, it had an early form of gamepad. Other features include random starfields, the wraparound effect when you cross an edge of the screen (later famous in Asteroids), and even a warp feature for random teleportat­ion.

Note that Spacewar! is often confused with 1969’s SpaceTrave­l, particular­ly by Unix fans. SpaceTrave­l was an early space-flight videogame developed for the PDP-7 that had the player flying around a scale model of the solar system. The developmen­t process of the game and the technical constraint­s imposed upon Ken Thompson led to the push to create a better system, which resulted in Unics, or Unix*, as it’s known today

Spacewar! became so influentia­l that it spawned two arcade machines in 1971: GalaxyGame and ComputerSp­ace. These were two of the very first arcade machines, the latter being the first commercial­ly available videogame. A second videogame market was developing in the form of home gaming consoles, with the first to market being the Magnavox Odyssey.

Released in 1972, it had no CPU—just a collection of individual boards covered in diodes attached to a main circuit board. The packaging wowed with lots of accessorie­s, but the reality was less impressive when it turned out you just moved a couple of squares behind a plastic overlay. That said, it did play a mean game of Tennis.ComputerSp­ace creators Nolan Bushnell and Ted Dabney started their own venture in 1972: Atari. At this time, Bushnell had seen a Magnavox Odyssey demo machine, which was running Tennis on a TV. History gets contentiou­s here, but it’s generally agreed that Atari decided to make a clone of Tennis for the arcades, dubbed Pong.

Tennis clones (now known as Pong clones) started popping up all over the place. However, it would only be so long before the public lost interest. It was clear that the home console needed a rethink, and Atari decided the single-game format needed to be discarded in favor of swappable games—so a microproce­ssor CPU would be needed.

Atari’s bullish business tactics and financial backing would eventually see 1977’s Atari Video Computer System—with its cheap MOS 6507 CPU—dominate the competitio­n. It was later renamed the Atari 2600.

 ??  ?? The Atari VCS/2600 may have ruled the late ’70s, but it was so low in memory, the game cartridges held extra RAM.
The Atari VCS/2600 may have ruled the late ’70s, but it was so low in memory, the game cartridges held extra RAM.

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