Maximum PC

VR Struggles

I desperatel­y want to love VR. Why can’t I?

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I THINK VR is a lot of fun. I’ve fooled around with most of the big-name headsets (I’ll get my hands on a Valve Index eventually), and most games I’ve played have been genuine fun. Some games just work in VR; the moment I first dived into space combat sim EVE:Valkyrie was a revelation. I can’t properly describe the mix of emotions I felt upon looking down and seeing my own newly space-suited body gripping the controls of my ship, lasers glinting off the cockpit glass, while missiles subtly followed the movement of my head.

And yet, when I look at the industry, I can’t help but feel disappoint­ed. Half

Life:Alyx is a single pinprick of light, a hopeful glimpse into a world of glorious, immersive, big-budget VR games, but I’m afraid that it won’t be enough. Developers understand­ably don’t want to commit too much to VR projects when the format is still struggling to achieve any significan­t mainstream success. It might be a jealous, entitled thing to say, but I want more! I think of all the game worlds I’d love to explore in VR—from a fresh perspectiv­e like Alyx; not going back into Skyrim for the 90th time, Todd—and I’m practicall­y salivating.

The deep, expansive universes of Warhammer, Bioshock, and Titanfall would be glorious in VR. I want to pilot a towering mech around a battlefiel­d swarming with other players, to lop off some orc heads with a weighty swing of my sword. Let me explore the most beautiful settings in gaming, like Rapture or Hyrule, or crawl through creepy vents aboard DeadSpace’s

USG Ishimura. And lastly: EA, please let BioWare bring back MassEffect as a VR shooter-slash-dating-simulator. I have no shame. I’ll pay good money for that.

 ??  ?? Look, BioWare, honestly, I just want to talk.
Look, BioWare, honestly, I just want to talk.
 ??  ??

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