Maximum PC

MORTAL SHELL

- Christian Guyton, Staff Writer

I recently got stuck into the beta of Mortal Shell, a Dark-Souls- aping action-RPG from developer Cold Symmetry. Mortal Shell’s world is bleak and dark, with deadly traps and murderous enemies lurking around every corner.

It feels like a condensed version of the Soulsborne games. The melee combat is similar: Lock onto targets one at a time, strafing around them to avoid getting hit and trying to land your own blows when you see an opening. It does pinch one key feature from Bloodborne, where executing a well-timed parry and counteratt­ack rewards you with health recovery. Otherwise, this is a game of caution. Even basic enemies can rapidly deplete your health, and most will pursue you with dogged aggression. Powerful foes can strike you down with a single hit.

Much like DarkSouls, death is not necessaril­y the end. Upon receiving a killing blow, you won’t die instantly; instead, your weird bony soul-form is blasted out of your physical body (the titular “mortal shell”) and you can keep fighting. The catch is that your spirit is fragile; One hit and you’re done. You can use the spirit form to return to the relative safety of your shell, or try to get in a few high-risk attacks. Get knocked out of your body more than once and it’s back to the last checkpoint with you.

MortalShel­l is seriously hard. Enemies hit harder than in From Software’s famously challengin­g titles, and often a single mistake means instant death. My interest is certainly piqued with this game, but I hope Cold Symmetry can refine the difficulty just a little before launch.

$30, mortalshel­l.com

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