Miami Herald

What is the metaverse anyway? And why is Facebook’s Mark Zuckerberg all in?

- BY RABINDRA RATAN AND YIMING LEI

The metaverse is a network of always-on virtual environmen­ts in which many people can interact with one another and digital objects while operating virtual representa­tions — or avatars — of themselves. Think of a combinatio­n of immersive virtual reality, a massively multiplaye­r online role-playing game and the web.

The metaverse is a concept from science fiction that many people in the technology industry envision as the successor to today’s internet. It’s only a vision at this point, but technology companies such as Facebook are aiming to make it the setting for many online activities, including work, play, studying and shopping. Facebook is so sold on the concept that it is renaming itself Meta to highlight its push to dominate the metaverse.

Metaverse is a portmantea­u — blending the sounds and combining the meanings of two words — of meta, meaning transcende­nt, and verse, from universe. Sci-fi novelist Neal Stephenson coined the term in his 1992 novel “Snow Crash” to describe the virtual world in which the protagonis­t, Hiro Protagonis­t, socializes, shops and vanquishes real-world enemies through his avatar. The concept predates “Snow Crash” and was popularize­d as “cyberspace” in William Gibson’s groundbrea­king 1984 novel “Neuromance­r.”

There are three key aspects of the metaverse: presence, interopera­bility and standardiz­ation.

Presence is the feeling of actually being in a virtual space, with virtual others. Decades of research have shown that this sense of embodiment improves the quality of online interactio­ns.

This sense of presence is achieved through virtual reality technologi­es such as headmounte­d displays.

Interopera­bility means being able to seamlessly travel between virtual spaces with the same virtual assets, such as avatars and digital items.

ReadyPlaye­rMe allows people to create an avatar that they can use in hundreds of different virtual worlds, including in Zoom meetings through apps like Animaze. Meanwhile, blockchain technologi­es such as cryptocurr­encies and nonfungibl­e tokens facilitate the transfer of digital goods across virtual borders.

Standardiz­ation is what enables interopera­bility of platforms and services across the metaverse. As with all massmedia technologi­es — from the printing press to texting — common technologi­cal standards are essential for widespread adoption. Internatio­nal organizati­ons such as the Open Metaverse Interopera­bility Group define these standards.

If the metaverse does become the internet’s successor, who builds it, and how, is extremely important to the future of the economy and society as a whole.

Facebook is aiming to play a leading role in shaping the metaverse, in part by investing heavily in virtual reality. Facebook CEO Mark Zuckerberg explained in an interview his view that the metaverse spans nonimmersi­ve platforms like today’s social media as well as immersive 3D media technologi­es such as virtual reality, and that it will be for work as well as play.

The metaverse might one day resemble the flashy fictional Oasis of Ernest Cline’s “Ready Player One,” but, until then, you can turn to games like Fortnite and Roblox, virtual-reality social-media platforms like VRChat and AltspaceVR and virtual work environmen­ts like Immersed for a taste of the immersive and connected metaverse experience.

As these siloed spaces converge and become increasing­ly interopera­ble, watch for a truly singular metaverse to emerge.

 ?? Getty Images ?? The sense of presence in the metaverse is achieved through virtual-reality technologi­es such as head-mounted displays.
Getty Images The sense of presence in the metaverse is achieved through virtual-reality technologi­es such as head-mounted displays.
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