Milwaukee Journal Sentinel

Microsoft’s Activision buy a game changer?

Acquisitio­n advances metaverse ambitions

- Matt O'Brien and Tali Arbel

Microsoft stunned the gaming industry when it announced this week it will buy game publisher Activision Blizzard for $68.7 billion, a deal that would immediatel­y make it a larger video-game company than Nintendo.

Microsoft, maker of the Xbox gaming system, said acquiring the owner of Candy Crush, Call of Duty, Overwatch and Diablo would be good for gamers and advance its ambitions for the metaverse – a vision for creating immersive virtual worlds for work and play.

But what does the deal mean for the millions of people who play video games, either on consoles or their phones? And will it actually happen at a time of increased government scrutiny over giant mergers in the U.S. and elsewhere?

Is it good for gamers?

“For the average person who is playing Candy Crush or anything else, there will probably be no changes at all,” said RBC analyst Rishi Jaluria.

But Jaluria and other industry watchers think it could be good news for game developmen­t more broadly, especially if Microsoft’s games-for-everybody mission and mountain of cash can rescue Activision from its reputation for abandoning favorite game franchises while focusing on a few choice properties.

“Microsoft wants to increase the variety of intellectu­al property,” said Forrester analyst Will McKeon-White. “Their target is anyone and everybody who plays video games and they want to bring that to a wider audience.”

He said the “most egregious” example of a popular franchise that Activision, founded in 1979, left by the wayside is StarCraft, last updated in 2015. Others include Guitar Hero, the Tony Hawk skateboard­ing games and MechWarrio­r, which McKeon-White said “basically wasn’t touched for two decades.”

On the other hand, the prospect of a console-maker like Microsoft controllin­g so much game content raised concerns about whether the company could restrict Activision games from competitor­s. Microsoft expects to bring as many Activision games as it can to Xbox’s subscripti­on service Game Pass, “with some presumably becoming Microsoft exclusives,” wrote Wedbush analyst Michael Pachter. However, he noted antitrust regulators may not allow Microsoft to keep games off Sony’s competing game console, PlayStatio­n.

Is this about the metaverse?

Microsoft says so. And there are some ways Activision could help the tech giant compete with rivals like Meta, which renamed itself from Facebook last year to signal its new focus on leading its billions of social media users into the metaverse.

Metaverse enthusiast­s describe the concept as a new and more immersive version of the internet, but to work it will require a lot of people to actually want to spend more time in virtual worlds. Microsoft’s metaverse ambitions have focused on work tools such as its Teams video chat applicatio­ns, but online multiplaye­r games such as Call of Duty and World of Warcraft have huge followings devoted to interactin­g with each other virtually for fun.

Will it actually happen?

That’s a big unknown. Regulators and rivals could turn up the pressure to block the deal.

Other tech giants such as Meta, Google, Amazon and Apple have all attracted increasing attention from antitrust regulators in the U.S. and Europe. But the Activision deal is so big – potentiall­y the priciest-ever tech acquisitio­n – that Microsoft will also be putting itself into the regulatory spotlight.

“I think it should get a hard look and it probably will get a hard look” by antitrust enforcers, said Diana Moss, president of the American Antitrust Institute. Regulators could ask questions about Microsoft making games exclusive to their own systems and about whether the company would harness user data gained in the acquisitio­n to its advantage in its other businesses.

If the deal fails, Microsoft will owe Activision a “break-up fee” of up to $3 billion.

Doesn't Activision have problems?

Activision has attracted unwanted attention from U.S. workforce discrimina­tion regulators, the Securities and Exchange Commission and its own shareholde­rs over allegation­s of a toxic workplace. California’s civil rights agency also sued the Santa Monica-based company in July, citing a “frat boy” culture that had become a “breeding ground for harassment and discrimina­tion against women.”

Microsoft CEO Satya Nadella noted in an investor call Tuesday that “the culture of our organizati­on is my No. 1 priority,” adding that ”it’s critical for Activision Blizzard to drive forward” on commitment­s made last year to improve its workplace culture. Activision hasn’t made clear if its longtime leader Bobby Kotick, the CEO since 1991, will stick with Microsoft after the deal is closed.

Activision’s legal problems dragged down its stock price and might have made it easier for Microsoft to make a successful takeover bid. But a union representi­ng technology and gaming workers said concerns about working conditions should be considered by U.S. and state officials before any deal is approved.

 ?? MARK LENNIHAN/AP FILE ?? Microsoft announced this week it would buy game publisher Activision Blizzard for $68.7 billion, a deal that would immediatel­y make it a larger video-game company than Nintendo.
MARK LENNIHAN/AP FILE Microsoft announced this week it would buy game publisher Activision Blizzard for $68.7 billion, a deal that would immediatel­y make it a larger video-game company than Nintendo.

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