Morning Sun

Gamestop surges after reporting first profit in two years

- By Lucy Papachrist­ou

Gamestop soared as much as 53%, heading for its biggest gain in two years, after reporting a surprise profit in the fourth quarter and beating analysts’ estimates for revenue.

Net income was $48.2 million, the first profit in two years, and compared with a loss of $147.5 million a year earlier, the Grapevine, Texas-based video game retailer said in a statement Tuesday. Net sales totaled $2.23 billion in the three months ended Jan. 28, beating analysts’ projection­s of $2.18 billion.

“Gamestop is a much healthier business today than it was in the start of 2021,” Chief Executive Officer Matt Furlong said on a call with analysts. “We have a path to full-year profitabil­ity.” The company didn’t offer an outlook for 2023.

Shares surged to as high as $27 as trading opened in New York on Wednesday. Very few analysts currently cover the so-called meme stock, which has fluctuated wildly over the past two years.

Gamestop, known for its consumer electronic­s and gaming merchandis­e, has struggled with profitabil­ity as the games industry has moved away from physical discs to online downloads. The industry has been further hamstrung by supply chain constraint­s on consoles and a relatively light schedule of new game releases last year. U.S. video game sales dropped 5% in 2022, according to industry researcher NPD Group.

The video game industry could be poised for a rebound this year with pentup demand for games after many anticipate­d titles were delayed in 2022. This year’s lineup includes Activision Blizzard’s continuati­on of Call of Duty: Modern Warfare II and Diablo 4 and Electronic Arts will release its next highly anticipate­d Star Wars game in April.

One bright spot in the quarterly results was Gamestop’s business selling physical collectibl­es, an area the company has identified as a long-term priority.

Sales in that category rose 12% to $313.2 million. Sales in the hardware and accessorie­s category rose 4.6% to $1.24 billion but software sales fell 15% to $670.4 million.

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