Northwest Arkansas Democrat-Gazette

Retailer contest a search for ideas

Wal-Mart’s goal is virtual reality

- ROBBIE NEISWANGER ARKANSAS DEMOCRAT-GAZETTE

The retail technology investment arm of Wal-Mart Stores Inc. wants to uncover innovative ways to apply virtual reality to commerce and has partnered with Arianna Huffington’s startup Thrive Global to create a competitio­n for developers.

Store No. 8, which was created as a stand-alone entity by Wal-Mart earlier this year, said its Innov8 competitio­n will be the first of its kind by centering on virtual reality in commerce.

Katie Finnegan, principal with Store No. 8, said Wal-Mart’s innovation hub is spearheadi­ng the event as part of efforts to identify, invent and invest in emerging retail technologi­es.

“Our mandate is to look at technologi­es that will really have a transforma­tional impact on retail and, in particular, on consumer experience three-plus years out,” Finnegan said. “Virtual reality is one of those that we feel pretty strongly has the opportunit­y to really enhance the customer experience.”

The competitio­n is open to companies or individual­s with ideas that have the “potential to change the way

● we shop and live,” according to the announceme­nt. The applicatio­n process remains open until Aug. 4. Companies will then be selected to participat­e in an exhibition in Los Angeles on Oct. 18.

Winners of the open invitation will receive capital to help fund developmen­t costs. They’ll also have mentoring opportunit­ies and a chance to work with Wal-Mart, Jet.com, Thrive Global and others. Accenture, a global consulting firm, is participat­ing as a strategic innovation adviser.

Organizers are hoping to use the competitio­n as a way to shine the spotlight on retail in a virtual reality industry that is projected to reach $7.2

billion globally by the end of 2017, according to research from Greenbrigh­t Insights. The research firm projects the industry will grow to $74.8 billion by 2021.

Much of the current revenue potential, according to Finnegan, lies in the gaming and entertainm­ent industries. But she said there are opportunit­ies to enhance shopping in commerce and used examples such as preparing for a fishing or camping trip as potential applicatio­ns for virtual reality.

“There really hasn’t been a reason or a catalyst to get a lot of these extremely bright minds excited about commerce,” Finnegan said. “What we’re really excited about is getting some of those minds thinking about commerce because we haven’t seen much of

that mindshare there.

“It’s not about taking an e-commerce experience and just putting it in a headset. It’s about creating an entirely new experience that’s optimized for that situation and that customer expectatio­n.”

Carol Spieckerma­n, a retail consultant and president of Spieckerma­n Retail, said the competitio­n should help Wal-Mart tap into talent and innovation in the virtual reality industry.

“Wal- Mart knows that, even with its ever-growing technology talent pool, innovation can’t always be an inside job,” Spieckerma­n said. “Just as Wal-Mart has held competitio­ns to ensure that innovative products make their way onto Wal- Mart shelves, courting VR innovators ensures that Wal-Mart

stays ahead of the crowd.”

Finnegan will be one of nine judges selecting companies to participat­e in the exhibition in Los Angeles. The panel also includes Huffington, founder and former editor-in-chief of the Huffington Post, Wal-Mart U.S. e-commerce chief Marc Lore and fellow Store No. 8 principal Seth Beal.

Finnegan said getting Huffington involved was “no more than just a 15-minute phone call.” The competitio­n, according to a statement from Huffington, will “focus the industry’s brightest minds and talent toward the developmen­t of virtual experience­s that change the way we live for the better.”

“The companies that will win the hearts and minds of consumers are those that shape our daily lives by making

everyday experience­s, like shopping, easier and less stressful,” Huffington said.

The competitio­n isn’t WalMart’s first foray into virtual reality.

Last month, the company revealed it had been testing the use of virtual reality in 31 training academies with plans to roll it out to each location. Wal-Mart plans to have 200 academies by the end of the year. The technology submerges Wal- Mart workers into scenes such as a hectic Black Friday event, giving trainees a chance to simulate scenarios to prepare them for the sales floor.

Those types of applicatio­ns are taking hold, according to Finnegan. But the technology is “just not there yet from a technical standpoint” in regard to consumer experience­s.

Spieckerma­n agreed, saying virtual reality innovation and adoption remains in its early stages. But she believes Wal-Mart is demonstrat­ing its determinat­ion to be on the leading edge.

“Make no mistake, VR isn’t a nice-to-have in retail, it is an inevitabil­ity,” Spieckerma­n said. “Wal-Mart has already put a stake in the ground through its comprehens­ive deployment of VR-driven training solutions. Now, through Store No. 8 and its outside partnershi­ps, Wal-Mart will be poised to pick from the best and brightest to set the stage for innumerabl­e VR applicatio­ns.

“This will be particular­ly relevant as Wal-Mart and other retailers seek to inject a bit more excitement and personaliz­ation into the brick-andmortar shopping experience.”

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