Orlando Sentinel

A co-founder of the video game Call of Duty sets out to make virtual reality a, well, true reality for video conferenci­ng efforts.

- By Marco Santana Staff Writer msantana@orlando sentinel.com, 407-420-5256 or Twitter: @marcosanta­na

A co-founder of one of the biggest video-game franchises of all time is hunkered down in Orlando, working on augmented reality.

Chance Glasco, who along with 21 others created Call of Duty at Infinity Ward, has a business that hopes to take video conferenci­ng into virtual reality.

He was inducted into Full Sail University’s Hall of Fame in 2012, attended Satellite Beach High School and now lives in the Baldwin Park neighborho­od.

Glasco was one of the keynote speakers at OrlandoiX, a tech conference that started Thursday and runs though Sunday at Full Sail University.

The Orlando Sentinel spoke with the 36-year-old to talk about his career in video-game developmen­t, his appearance at

the OrlandoiX conference and his new simulation company Doghead Simulation­s’ augmented-reality work. Question: You left the Call of Duty team about three years ago. Why?

Answer: I wasn’t enjoying my job. You start to agree with all of the YouTube complaints about your games. (Note: During his career, Glasco contribute­d to six games in the Call of Duty series)

Q: Your new company Doghead Simulation­s is building augmented reality for office meetings. How does your background in games help you there?

A: We have been creating worlds for years. What changes is mostly the design. We are still, however, creating worlds that are immersive. It makes more sense for a game developer to work on virtual reality or teleconfer­ence software.

Q: Talk about the state of virtual reality right now. Why is it going to connect?

A: The price point is getting to where it’s easily attainable for the average middle-class person. Ten years ago, if you wanted to use something that made you sick and had one-fifth of the quality of today, you’d be paying $100,000. Things have now changed. We just need a little time for the market to catch up.

Q: What did you do after you left Infinity Ward?

A: I was burned out, so I went to Brazil for about a year and a half. I was still doing media interviews for Call of Duty, contractin­g for a Los Angeles film school. It was nice to get out of the hectic game-developmen­t world. Then I met [Doghead Simulation­s co-founder] Elbert Perez. [Doghead now has 17 employees, in three locations, including Orlando.]

Q: Tell me about Doghead’s product, Rumii [a video conferenci­ng hardware that brings people together in a virtual conference room for meetings].

A: It came out of us trying to solve our remote-working problem. When you go to investors, you play the angles and say you have this idea that will revolution­ize how to work. We needed something people would buy. Something that would justify buying this hardware. Very few people today are justifying buying the Oculus headset.

Q: How has the interest been?

A: We have an early-access program, with signups from companies like Nvidia, Google, Microsoft, Ford, Toyota. We think we have some interest but haven’t started accepting people’s money just yet. We plan on having a minimum viable product ready by early September.

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