Orlando Sentinel

Fattmercha­nt adds jobs, expands to a 3rd floor

- By Marco Santana

It has been a good year for Orlando financial tech company Fattmercha­nt.

Once looked at as one of the darlings of the city’s startup scene, the firm has more than doubled its employee count this year, growing from 35 at the start of the year to 85 now.

The growth has caused the company to expand its offices, with Fattmercha­nt now occupying three floors in the historic ninefloor Metcalf building, 100 S. Orange Ave., downtown.

“Adding more space was absolutely necessary as we evolve as a company,” founder and CEO Suneera Madhani said in a news release announcing the expansion. The new space “gives us the ability to better accommodat­e our current employees but it also allows us to plan for our future hires.”

The company expects to surpass 100 employees in early 2019, a feat chief technology officer Jacques Fu said called “a significan­t milestone for a tech company.”

Fattmercha­nt, which offers subscripti­on-based payment tech to merchants across the U.S., has raised nearly $20 million in venture capital since its 2015 debut. military agencies, leaders and contractor­s for the show.

Tablecraft, a virtual reality-based game that teaches students chemistry and expected for release on the VR platform Oculus next year, was built by a team at Florida Interactiv­e Entertainm­ent Academy at UCF.

Dental Madness, meanwhile, is a Full Sail game, also VR-based, meant to train dental profession­als.

The Serious Games Showcase & Challenge selected 23 finalists to be featured on the show floor.

A new virtual reality attraction on IDrive has announced a second, Hollywood-centric scenario that will be available to visitors even as the first one has yet to debut.

Nomadic VR, which plans to introduce its zombie apocalypse scenario before the end of the year, says a “Mission: Impossible” version should open in the first part of 2019.

The 5,000-square-foot space at Pointe Orlando uses real-life obstacles and structures to mimic virtual environmen­ts that immerse players into the digital world.

The “Mission: Impossible”-based game represents a partnershi­p with virtual reality developer VRWERX, which first gained notoriety when it built a game based on the movie “Paranormal Activity.”

San Rafael, Calif.,-based Nomadic VR has locations planned in Las Vegas and Los Angeles.

The 15-minute zombie game, which will cost $25 to play, equips players with a plastic gun that fires virtual bullets when the trigger is pulled.

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