61 COM­MAND & CON­QUER: RED ALERT 2

Re­lease year 2000 Last po­si­tion New en­try

PC GAMER (US) - - TOP 100 -

John Red Alert 2 was the shiny, jolly younger brother of West­wood’s high-bud­get and much more se­ri­ous-feel­ing

Tiberian Sun, which came a cou­ple of years be­fore it. The bud­get cos­tume de­part­ment and ab­surd act­ing are what made the nar­ra­tive so bril­liant, par­tic­u­lar re­spect go­ing to Yuri’s flimsy false mous­tache and the mys­tery of how it never fell off.

Wes Com­mand & Con­quer’s FMV cutscenes were the first ground­break­ing dra­matic sto­ry­telling for an RTS. With Red Alert, they got campy, and that was the best de­ci­sion West­wood ever made. RA 2 im­bues each al­th­is­tory unit with ex­ag­ger­ated per­son­al­ity, from Tanya to the Chrono Le­gion­naire to the grin­ning Kirov. The mu­sic, mis­sions and char­ac­ters are still the most bub­bly and mem­o­rable of the se­ries.

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