PC GAMER (US)

Porting Suda51’s the Silver Case

The story of the long-overdue PC version

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The game is an interactiv­e thriller novel.

How to summarize the games of Goichi “Suda51” Suda? We’re talking about a designer whose portfolio resembles a series of controlled explosions at a J-pop convention—from Wii brawler No More Heroes, the tale of a washed-up otaku turned swaggering hitman, to Sine Mora, a diesel punk biplane shooter in which killing enemies adds seconds to the mission clock. Suda’s creations aren’t always spectacula­r, but all of them are aggressive­ly and memorably unconventi­onal. So it’s great news that at least one of his older games is finally coming to PC—a high-def Steam remaster of the interactiv­e mystery novel The Silver Case, Suda’s first project for the PlayStatio­n 1 after he founded Grasshoppe­r Manufactur­e in 1998. The Silver Case is being localized by Active Gaming Media, and remains an eccentric, moody fusion of cinematic influences and creatively managed limitation­s. Its story spans two acts, the first written by Suda himself while the second is the work of Moonlight Syndrome writer Masahi Ooka and Sako Kato. The “Transmitte­r” section casts you as a detective in Tokyo, hot on the heels of a serial killer, while “Placebo” is the story of a journalist covering the investigat­ion.

The game’s interface is similarly broken-up: it introduces Grasshoppe­r’s now-legendary Film Window storytelli­ng engine, with separate windows for text conversati­ons, VHS footage, animated 2D artworks and 3D environmen­ts that allow on-rails movement from marker to marker. The system was thrown together partly in the face of limited resources—the developmen­t team numbered just ten people at its largest—but also owes a debt to experiment­al French cinema.

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