PC GAMER (US)

D a wn o f Wa r I I I

The bigger they are, the harder they bawl when a laser eats them

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ne of the Eldar faction’s biggest war machines is a wraithknig­ht piloted by twins—one dead, one alive. The living twin pilots the walker using its psychic connection with the dead twin. As I sucked the knight off its feet using an orbital space laser and slowly roasted it to death, I wondered if this counts as one kill or two.

OThe wraithknig­ht requires overwhelmi­ng force. Once it gets set and unleashes its mega-laser, everything it touches gets melted. It can also create a searing maelstrom that can damage even the lumbering dreadnough­t mechs of the Space Marines—the Eldar love a good maelstrom. I encountere­d this at the end of DawnofWarI­II’s first playable mission, which will be set well into the campaign. Commanding the Space Marines, led by their dutiful captain Gabriel Angelos, I had to destroy a series of Eldar portals on the glaciers of planet Acheron.

Angelos started out alone in this mission, but was soon joined by the imperial knight, the Space Marine counterpar­t to the wraithknig­ht. After batting aside a few Eldar vanguard units I was able to call down a base. The buildings dropped in from orbit, crunched into the ice and unfolded with swift, intricate motions. One of the factories released a huge drill that burrowed into the planet’s crust to create the impression of a large undergroun­d factory. Another dropped hunk of metal turned into a landing platform. New units are dropped off there by Thunderhaw­k gunships. For 40K fans, it’s a thrill to see the $560 tabletop model zoom across the screen. For fans of sci-fi races doing cool war things, it’s equally neat. The Space Marines are geneticall­y and technologi­cally engineered for battle, and even their logistical side is terrifying.

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