PC GAMER (US)

FLOWER POWER

Grow Up takes procedural­ly-animated robot BUD to new heights.

-

Last year Reflection­s released Grow Home, a charming physicsdri­ven platformer starring a robot called BUD. It was a rare example of a major studio, in this case Ubisoft, backing something a bit more unusual and experiment­al than their usual fare. And it was brilliant, with joyous procedural character movement, a stylish polygonal art style, and a unique central conceit: growing an enormous star-plant to reach the top of the map. Grow Up is more of the same, but in the best possible way. They really didn’t need to tinker with BUD’s movement much. His lurching, drunken momentum feels unusual at first, but wrestling against the physics is part of what makes the platformin­g so enjoyable. Getting him to the top of something without falling off is hilariousl­y precarious, but make it and it’s hugely satisfying.

But while moving BUD around feels exactly the same as it did before, some pretty dramatic changes to the structure of the game set Grow Up apart. Grow Home was largely a game about careful, patient climbing. The higher you got, the more tense it was, especially with BUD lolling and staggering like a drunken teenager. It wasn’t until you got the jetpack, and upgraded it, that you could start taking risks, making death-defying leaps between platforms.

In Grow Up, this bravery comes much earlier. In the first hour or so you’ll have the jetpack, an air brake to stop you smashing into the ground after a fall, and a glider that lets you fly for a fairly long time. And this is by design, because the world is much bigger this time. Grow Home was set on an island surrounded by water, while Grow Up takes place across an entire planet, with three different biomes to explore and three star-plants to grow.

The methodical climbing of the first game would simply be too ponderous for a world this size, which is why Reflection­s has made navigation much easier, and faster. And while I do miss those moments of terror when you were clinging to the star-plant with the ground miles below you, the comparativ­e freedom is liberating. You can fling BUD around with abandon, and although you still have to battle physics to keep control of him, you don’t have to worry about falling or losing progress.

And then there are the floraforms, which give you even more ways to get around. Everywhere you look are strange, alien-looking plants that can be taken advantage of in some way. These include mushrooms you can bounce on and flowers you can grab hold of that shoot high into the air. All of these can be scanned and added to your floradex, which lets you toss a seed and make one grow wherever, and whenever, you like.

LEAPS AND BOUNDS

Suddenly, spending ages climbing up stuff seems pointless when you can just plant a Sporchid or a Starfloot and gracefully shoot into the air, using your jetpack or glider to control your direction. This does diminish some of the challenge of reaching the world’s highest points, but I don’t mind because they’re so much fun to experiment with. Grow Up is primarily a platformer, but the floraforms also make it a brilliantl­y silly, entertaini­ng physics sandbox.

Your ultimate goal is essentiall­y the same. In Grow Home you were trying to reach a floating ship, here you’re trying to reach the moon. And to do so you need to make use of star-plants. Grab the tendrils that sprout from their stems and they’ll begin to grow, and guiding them towards a floating ‘energy rocks’ will make the plants increase in size. Repeat this and you’ll climb higher and dizzyingly higher.

Even though the setting is larger, and there’s more to do, including a collection of fairly uninspirin­g checkpoint races, Grow Up is still a very lean, minimalist game. But at least the surprising­ly low price reflects this. It’s ultimately an experiment­al platformer with indie sensibilit­ies, developed by a tiny team, and it feels like it. But it’s also a joyful, light-hearted slice of daft physics fun, set in a gorgeous, colorful world. And sometimes that’s all you need.

In you were reaching your ship, now it’s the moon

Newspapers in English

Newspapers from United States