PC GAMER (US)

the story so far

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Adventure games have been back walking among the living for several years, but the so-called Golden Age of the genre, the days of LucasArts and Sierra, is a distant memory. Three developers share their stories of creating new adventures, and working for a niche audience on a small budget. It’s difficult, they say, but thanks to bundles and an audience that craves interestin­g stories, they make it work.

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