PC GAMER (US)

Windy cities

Mudcrabs and mushroom manors

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1A LD’RUHN

The manor district of Under-Skar returns, and it’s much more ominous that I remember. 700 years were apparently not kind to its huge mudcrab cadaver, as here he’s much more recognizab­le than the indistinct murky dome of 2002’s TESIII take.

2V IVECCITY

Not nearly as annoying to navigate as it was back in the day, due to being much smaller. The main campaign (which should weigh in at 30-40 hours) centers on curing the mortal god Vivec, who holds a floating rock ominously over his namesake city.

3S ADRITH MORA

The wizard equivalent of dick waving, the towers of Sadrith Mora’s mushroom growths indicate the relative power of the magus who resides within. It’s more ominous than a simple signpost, though really I’m more interested in who’s the most fungi.

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