PC GAMER (US)

SHOOT TO KILL

Blue Pearl Industrial Port

-

Andy: And now for a test of marksmansh­ip. I ask the guys to climb to the top of an enormous cargo crane at the Blue Pearl docks. It looks out over a long row of shipping containers, which I’ll be zigzagging through. Each challenger will take it in turns to kill me. I was originally going to have them all firing simultaneo­usly, but it was too difficult to determine who killed me. So this way works a lot better.

I’m up first. I make sure I’m crouched, because that improves the stability of your aim in Arma. Then I make sure I’m shuffled up close enough to the safety rail for my weapon’s bipod to deploy. That should make aiming even easier.

There are tense moments as I look down the range, then I spot a tiny figure running across open ground. I fire wildly. Dust kicks up behind the tiny dude as my bullets hit the dirt. This must be terrifying for Andy.

Andy: Being under fire in Arma 3 is genuinely scary. I hear the whistle and crack of Tom’s bullets around me, but I manage a few laps of the containers without getting hit. My guy keeps running out of breath and slowing down, because this is Arma and simulation governs everything. Eventually I keel over and die.

Tom: Andy’s simulated asthma attack is the only reason I’m accidental­ly able to eventually take him down. Turns out a bipod and good combat posture are useless if you get a massive giggling fit halfway through the challenge.

Phil: My turn. I’m initially thrown when Andy adds a slight variation on his route, and later when Tom crawls onto the edge of the crane in an attempt to put me off. Soon, though, Andy is back on course, and Tom is falling off the crane to his death. It takes a couple of loops, but I bring Andy down in what I hope was a respectabl­e time.

Andy: I was sticking roughly to the same route, but throwing in a few curveballs to keep things exciting. Fair? Not entirely, but this ain’t the Olympics. If I was in charge of that it’d be a nightmare, and absolutely covered in sheep.

Chris: I feel pretty confident about this: I know the ‘hold breath’ key. As the others take their turns, I daydream about lining up the perfect shot, and dropping Andy with a single round, but I’ll settle for a nice clean kill. It starts well: I tag Andy on his first pass, but the next two are a wash. I finally down him shortly after, about ten seconds faster than Phil and Tom. But I’m no Deadshot: that honour goes to the biggest fan of C-list Batman villains in the office.

Samuel: It feels like it takes me forever to even hit Andy, but when I finally connect he’s down in seconds. It doesn’t feel like I’ve won... but somehow I have, by just a few seconds. Now who’s Deadshot, Chris?

 ??  ?? Ladders are notoriousl­y dangerous in Arma.
Ladders are notoriousl­y dangerous in Arma.
 ??  ?? Not the best gun for long range sniping.
Not the best gun for long range sniping.

Newspapers in English

Newspapers from United States